Upgraded WordPress

I’m not yet sure how much I like the new admin interface, but sometimes that’s the price we pay for progress. I’m also not entirely sure what features were added to justify a major point release ( to 2.0). In either case, let me know if anything goes wonky.

New Site Features

There have been a few updates to the site that I would like to point out. First, I’ve updated my Gallery installation to the newly released Gallery 2. I’m really liking the new interface and features, and have migrated all users and images from the old installation into the new one. One of the nifty new features is arguably the most obscenely easy to use “image block” feature I’ve seen to date (they’ve had this feature for a while… it’s new to me, however). I’ve implemented it here on Wandering Ways, so those of you who are Feeders, swing by the main page to see what I’m talking about (it’s the nifty random image in the sidebar). The next step I plan to take is to set up a sub domain of http://gallery.criticalgames.com, simply because I think that’s a cleaner address than http://www.criticalgames.com/gallery2/. I do need to do a little digging to see how gallery-created links will handle that, though I don’t expect there will be a problem.

I haven’t forgotten about the site. I’ve just been a little scattered. I promise, a real post soon.

Fresh Start

I was trying to think about how I would go about reorganizing my previous blog entries, and decided there wasn’t really a good answer. So much of the information there is outdated (dead links, outdated technical status, et cetera) that I chose to move it all to a category called “Site Archives”, and start fresh. I’ve migrated the past half dozen posts into the new categories, and the rest have gone into Site Archives (for posterity).

I’m a big fan of not getting RID of information, but sometimes it is necessary to move it around a little.

TypeKey is Now Required

Because I moderate comments, you haven’t been seeing the half dozen a day bits of comment spam I’ve been receiving and having to clear out. I’m tired of it, so I’ve turned off unregistered comments. If you want to comment, get a TypeKey account. It takes two minutes and doesn’t require any hoop jumping to get it to work.

You just click the “Sign In” link in the comments section, log in, and it’ll automatically redirect you back to that page so you can comment. Furthermore, you’ll remain logged in as long as that window is open, so if you go to other sites that use Typekey, you won’t even have to log in again. Considering Typekey is developed by Six Apart (makers of Movable Type), who also just bought LiveJournal, chances are good that LJ will start supporting Typekey (and possibly vice versa), so just do it now and get it over with.

Design Revision

For those of you not reading this on a feed, you’ve probably noticed a significant site revision. The design I created for Critical Games has been growing on me, so I decided to implement it on my main blog. One nice aspect of this is if I ever do switch to an entirely Nucleus setup (or other), the transition will be essentially seamless for the viewer. That’s not any time soon, though, if ever (probably never).

In either case, I like having the uniform design between sites under the Critical Games aegis. Once Gallery 2 hits a stable beta (or better, stable final), I’ll probably look into effective ways to integrate the gallery into the rest of the site (a random image block, for instance, which is a built in module in Gallery 2). There is still some work that needs to be done before the transition is complete, however. (The main page is done, and so is the Credits page, but the rest of the site still needs to be transitioned.) This will be happening over the next several days; I could have plowed through and done it all at once, but I DO have other things I need to be working on.
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Changes Are In Place

So, in case you haven’t noticed, the changes I alluded to in a previous post have taken place. Criticalgames.com is now up and operational (though not yet fully organized and certainly not populated with content). I’m really excited about it as a project, and look forward to doing stuff with it soon. I am a little concerned that my IRM for nadreck.org doesn’t seem to be functioning as I was expecting, but that might be propagation stuff… I’ll wait a few days before pinging the service folks at FutureQuest (whom all have been MORE than helpful through this process… go buy a package from them, will ya? They deserve your business!).

Until then, I’ve posted a quick greeting message on the Critical Games front page, and will only be lightly futzing with organization until I finish my schoolwork. If I finish it quickly, I may post an actual essay or article before heading to UberCon, otherwise it’ll have to wait til I’m in Vermont (or later).

And no, don’t worry, I don’t plan to stop posting here. This is my blog, and will continue to be my central place for personal and informal writing. DO expect a little maintenance work while I clean up links and such, though.
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BIG Changes Coming

For those of you who’ve been reading a while, you know that I picked up some domains about a year ago that I haven’t had an opportunity to do anything with mainly through lack of cash to do it right.

No, I didn’t suddenly come into money. However, my web host recently expanded the features included in my webhosting package, meaning that the services came to me, instead of vice versa. Awesome awesome.

So, sometime in the next few weeks, I will be changing my webhosting package into www.criticalgames.com. Criticalgames.org and .net will also work. Nadreck.org will also still work, but only after a fashion: it will redirect you to nadreck.criticalgames.com, which is where I’ll be hosting my blog from then on.

I’m pretty happy about this, though I apologize to folks who will need to update their links list. This arrangement allows for a lot more flexibility for professional growth (game design and writing on gaming, et cetera).

Our nadreck.org addresses will still function (or so they say), so this shouldn’t affect email at all, save perhaps during the actual transition.

Anyway, just wanted to share. I’ll post another update when the site is actually about to go under the knife (so to speak).


I ranted about the high prices and subscription-based model that Movable Type had implemented for MT3 a while back, and said that unless things changed, I wasn’t going to upgrade to it…

Well, they fixed the pricing structure. So I upgraded. I’m just using the free version for now (no money to really spare at the moment, and for the moment at least I don’t need the paid features), and will be working out the kinks over the next few days.

In other news, Eli and I found a really nifty coffee shop in downtown Bellevue with free wifi access. (Oh the joys of http://seattle.wifimug.org.)

Maintain the Site

Back in late December, I completely gutted the site and redesigned it. Entries have been renumbered and links have been changed, and really the whole structure of the site has changed.

Of course, I never finished certain parts, including ones that I linked on the main page, like my credits page, and my articles section. I had a links page, but it was out-dated and didn’t fit with the site redesign.

I’ve fixed all that.
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