Changes Are In Place

So, in case you haven’t noticed, the changes I alluded to in a previous post have taken place. Criticalgames.com is now up and operational (though not yet fully organized and certainly not populated with content). I’m really excited about it as a project, and look forward to doing stuff with it soon. I am a little concerned that my IRM for nadreck.org doesn’t seem to be functioning as I was expecting, but that might be propagation stuff… I’ll wait a few days before pinging the service folks at FutureQuest (whom all have been MORE than helpful through this process… go buy a package from them, will ya? They deserve your business!).

Until then, I’ve posted a quick greeting message on the Critical Games front page, and will only be lightly futzing with organization until I finish my schoolwork. If I finish it quickly, I may post an actual essay or article before heading to UberCon, otherwise it’ll have to wait til I’m in Vermont (or later).

And no, don’t worry, I don’t plan to stop posting here. This is my blog, and will continue to be my central place for personal and informal writing. DO expect a little maintenance work while I clean up links and such, though.
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Nothing New to Report

Just a quick post to say that I have nothing new to report. My semester is wrapping up in two weeks, though realistically I want to be done by the end of this week, since I’ll be travelling for most of next week, and thus will not have much time to do school. Which is fine.

We were down in Portland, Oregon this past weekend, which was really a lot of fun. One of Mickey’s friends from High School was running in the Portland marathon, so we decided to go down and cheer her on. It sort of snowballed during the planning phase, though, and about 10 or 12 of Mickey’s old High School circle of friends ended up coming in for it, from all over the country (which is a pretty darn cool notion in of itself). We hung out and in general had a pretty laid back weekend all weekend, most of which I was amused by, because everyone was feeling pretty surreal about seeing everyone for the first time in 10 years for some. Lots of good conversation and good food and a fun trip to Powells (Powells is a LARGE bookstore in Portland… it takes up 3 stories of a city block). Spent probably $160 when all said and done there between Mickey and I, but I should be able to recoup at least a little of that, since they were books for my upcoming semester of school.
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Annotation: Wabi Sabi

Considering that it is virtually impossible to define the Zen philosophy in a succinct fashion, it should be largely unsurprising that an art-form that grew out of Zen required an entire book to even begin to explain. That is not to say that the author evaded the question, far from it: the fault (if it could be called such) lies directly in the subject. I found the topic of wabi sabi fascinating, while at the same time finding my own tastes justified within a larger school of thought on art. It really all comes down to impermanence. In fact, that is the subtitle of the book: the Japanese art of impermanence.

Of course, that title might be a little misleading. While yes, they do discuss the tea ceremony and other transient events as art, there is a great deal more to wabi sabi than that. It is more an acceptance of your surroundings and letting nature have a role in the creation of things. The example used that really encapsulated the feeling for me best was when he was discussing ash-glazed pottery. The author described an old kiln that is still in use, though it only burns once a year. The pots are placed in or near the flue, and as the ash is pulled upwards through the chimney, it glazes the pots. Each pot is in a different spot in the kiln, and so the glaze is different for every pot. That act of abandoning the work and letting nature take its role in creation is wabi sabi in a nutshell, for me at least.

The words wabi and sabi both have extensive histories, during which time they have gained enough meanings to become too ambiguous to have a direct and literal translation. The basic gist when used together, is finding beauty in solitude and natural desolation. The author related a story of Sen No Rikyu, master of the tea ceremony, whom had a marvelous garden with flowers in it that his guests would pass through to reach the tea room. The Emperor, Hideyoshi had heard of the garden, and in particular desired to see the morning glories in it. He was invited to a tea ceremony, and upon his arrival discovered that all of the morning glories had been cut. Upon arriving to the tea room, he discovered a single, beautifully arranged morning glory adorning the tea room. This sort of attention and focus really appeals to me, aesthetically speaking, and grounds my sentiment that simplicity and letting things fall where they may can prove to be provocative and striking on a level that more complex and ordered images might not achieve. (A case in point: one of my favorite pieces that my mother has painted is a single maple leaf, done in ink and water color… she’s done a variety of more complex and detailed images, but my attention is invariably drawn to the leaf.)

Overall, the book manages to avoid being pretentious, which makes it a significantly better read than it could have otherwise been. There are a few points where the subject was treated a bit too much like a golden calf (notably, in the introduction itself), but they are thankfully few and far between. Mostly, the sentiment I gathered out of the book was that the author had a genuine interest in (and knowledge of) the material.

Wabi Sabi is broken into a few parts. It starts out with a reasonably in depth history of the art form, which grew out of Zen philosophy when Buddhism first started making a cultural impact in Japan. This was a fascinating topic for me, and really elucidated a lot about the origins of different forms of Buddhism. One thing that really interested me about it stems from an ongoing conversation I have had with my father about Baha’i Art. He is of the sentiment that there largely isn’t any currently being made, and that what is currently touted as such is really nothing more than ecclesiastic art. Reading about wabi sabi really drove home that idea. Wabi Sabi is essentially Zen Buddhist art. Yet it rarely if ever has anything to do with images of the Buddha or others. What makes it stem from Zen Buddhism is that it is a representation and extension of the philosophy that underlies Zen Buddhism, not that it depicts religious scenes, individuals, or icons.

The next section discusses the interrelationship between wabi sabi and the culture it originated in. I was less impressed with this section, though I can’t put a finger on exactly why. I think what it comes down to is that in trying to make a distinction between Japanese culture and American culture, the author relied too much on his own opinions, and less on objective observation and facts. It was clear that he had lived in Japan for several years, and disagrees strongly with the adoption of aspects of western civilization.

The third section discusses wabi sabi art specifically, and was pretty interesting. This is where the author talked about the ash-glazed pottery that so intrigued me, as well as going a bit more in depth about how the philosophy behind wabi sabi can be applied to various kinds of art. It was a little short, however, and made the next section somewhat jarring, since the fourth section quite literally laid down basic ground rules for using different materials in your designs. The whole notion of setting down firm rules of how materials must be applied seemed to go against the entire notion that he had been describing for the rest of the book. I think that there is a lot more flexibility to the form than what he laid out.

The fifth and final section was a personal diatribe on the state of things in modern western society, and an argument to justify why adopting wabi sabi principles is important. I largely agree with him: we are an increasingly disposable society, with huge amounts of luxuries and technology, all the while lamenting our unhappiness. In the current generation especially (the post-gen-x generation), there is an overwhelming sentiment of feeling spiritually lost, a disconnect with our surroundings and ourselves. I can’t help but feel that encouraging the sort of reconnection with nature that occurs in wabi sabi art would help that sentiment.

While it had very little to do with drawing explicitly, I would definitely recommend this book to anyone interested in eastern art It was well worth the time to read it.

Juniper, Andrew. Wabi Sabi. Boston, Tuttle Publishing, 2003.

BIG Changes Coming

For those of you who’ve been reading a while, you know that I picked up some domains about a year ago that I haven’t had an opportunity to do anything with mainly through lack of cash to do it right.

No, I didn’t suddenly come into money. However, my web host recently expanded the features included in my webhosting package, meaning that the services came to me, instead of vice versa. Awesome awesome.

So, sometime in the next few weeks, I will be changing my webhosting package into www.criticalgames.com. Criticalgames.org and .net will also work. Nadreck.org will also still work, but only after a fashion: it will redirect you to nadreck.criticalgames.com, which is where I’ll be hosting my blog from then on.

I’m pretty happy about this, though I apologize to folks who will need to update their links list. This arrangement allows for a lot more flexibility for professional growth (game design and writing on gaming, et cetera).

Our nadreck.org addresses will still function (or so they say), so this shouldn’t affect email at all, save perhaps during the actual transition.

Anyway, just wanted to share. I’ll post another update when the site is actually about to go under the knife (so to speak).

Zombie Nabil

I apologize for not posting recently. It has been a mixture of avoidance, laziness, and being swamped with other things. I have a pile of email I need to respond to about UberCon that I’ve been putting off for too long (I hate people-wrangling with a passion… for some reason, Kevin doesn’t seem to realize just how crazymaking and draining it is for me), plus personal emails, and all of my various projects are currently in a bit of a holding pattern.

That said, I’ve been working doing the game testing gig for most of the week (Monday, Wednesday, Thursday, Friday, and then Monday and Tuesday of next week), which is where most of my time has been going. Why is it taking so much more time and energy from me than it used to? Thanks for asking, Reader. Put simply, our new house is technically a 45 minute drive, if you were to, say, put it into MapQuest. In reality, I am competing with the rest of the region’s populace to get to the Redmond area (yes, there really ARE that many Microsofties). This turns the commute into an hour and a half long crawl. Even then, I’m taking the alternate route (I-5 to I-90, instead of I-5 to I-405), as the “shorter” route is even MORE swamped with traffic. My return drive also works out to be anywhere between an hour and a half and two hours, depending on weather conditions and whether there are any events going on… anywhere. So basically, I get up at 5:30 AM each morning so I can be on the road by 6, so I can be in Redmond by 7:30… and then get out of work at 4:30, and can expect to be home sometime between 6 and 7PM.
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Annotation: Keys to Drawing

When I decided to do a studio study on drawing, I mentioned this to my aunt, who is an artist and art instructor both privately and for Lebanon College in Lebanon, New Hampshire. I mentioned that I was planning to read Drawing on the Right Side of the Brain, which she heartily endorsed, but also suggested another book that she uses in her classes, which is Keys to Drawing, by Bert Dodson (whom is apparently currently living in Bradford, Vermont, just up the road from her). It’s not an overwhelmingly large book, but is absolutely packed with useful drawing advice, including an index of concepts and terminology in the back that has already proven useful to me in understanding the vocabulary of drawing.

One of the things that I really appreciate in Keys to Drawing is that the author doesn’t assume anything. He explains everything quickly and clearly, from how to hold the pen or pencil or charcoal or conte crayon (and why and how it varies depending on the medium, as well as your intended style), to shading techniques (pressure shading versus cross hatching, for instance), as well as giving probably the best explanation of perspective and vanishing points I have seen to date. His method involves determining where eye level is, and then using your pencil to act as a level to measure outward to determine the vanishing point. This allows for a more concrete sense of place to draw from, since these two aspects also establish the viewpoint of the image. (This might seem a bit obvious when drawing from life, where the viewpoint is your own, but when drawing from your imagination, it is significantly more useful to have a quick and easy method to figure out the viewpoint you want to draw from.)

There are a variety of styles of drawing that are addressed in this book. I found it interesting to see how they were connected, since Dodson often makes a point of showing pieces at various stages, including separate drafts (something that doesn’t often get discussed). There are several occasions where he goes from an almost abstract gesture drawing to an outline drawing, to a rough sketch, to a final, textured and shaded piece. Seeing this process fascinates me sometimes more than the drawing itself.

Something that I definitely need to improve upon is what he discusses in chapter six, “The Illusion of Texture.” There is a LOT of information there, and I found myself a little bogged down with it, as I have not yet reached a point in my own ability that I’m really making use of texture and shading, save some prototypical charcoal shading. I’m just starting to “get” shading – texture is still somewhat beyond me.

In chapter four, “The Illusion of Light”, Dodson actually hit upon something that I was familiar with from photography, which is tonal relationships and reduction. Creative use of focus can abstract an image into basic tonal relationships that can then be more effectively drawn: it returns to the merit of non-photorealistic art, which I am a proponent of. If drawing a snowy landscape (as in Dodson’s example), it is not necessary to draw every tree and detail of the piece – in fact, more the opposite. You end up bogged down in details that the viewer’s eye would gloss over anyway. By reducing the image to tonalities and shape, you retain the idea of the landscape without miring the eye in unnecessary detail. You can then more easily draw focus to the elements YOU want. This is the purpose (or one of them, anyway) of depth of field in photography, and is just as valid an artistic element in drawing or other visual arts.

Worth noting in Dodson’s particular method of drawing (which he readily admits to, and even discusses at the end of chapter 3) is the use of slight exaggeration of form for artistic or dramatic effect. Unless you are insisting upon photo-realism in the image, a certain amount of exaggeration will creep in, so why not embrace that fact and choose where that exaggeration will go? If the subject of your drawing is tall and thin, a certain amount of angularity to his figure probably makes sense, elements that can generally be seen in the shoulders, the set of the jaw, and the elbows. Neither the author nor I am saying to necessarily make his elbows the size of his head, but a slightly more angular, pronounced joint will probably work well to establish the concept of the individual’s figure more effectively than sweating over whether it is precisely accurate.

I keep returning to the subject of exaggeration, conceptualization, and the need for non-photorealistic style in drawing for a variety of reasons, most of which stem well beyond the scope of Keys to Drawing or this annotation. There is certainly a place of photorealistic art, and I have the utmost respect for the artists that pull it off, especially in an imaginary work (Alex Ross, for instance). That said, in this era of computer generated photorealistic art, there is still a very valid and necessary role for non-photorealistic art. The eye views it differently, and draws different information from it than it would in a photorealistic variation. Additionally, the mind tends to retain more information from non-photorealistic art than it does with its photorealistic counterpart. By engaging the mind to process the more abstracted image, it creates a more concrete impression in the synapses of the brain. I’m digressing, however, and getting further away from my point: despite my background in photography, I am more interested in abstraction and non-photorealism than otherwise.

It is my interest in abstraction that motivates my desire to create imaginary worlds, whether is in comics, games, traditional artwork, or cartoons (or even in writing, though I haven’t done any creative writing in quite some time). I call it an interest in creative media, because it is too broad to be restricted any further than that. With this in mind, I would say that if I was pressed to recommend just one book on drawing, I would probably choose Keys to Drawing over Betty Edwards’s Drawing on the Right Side of the Brain. What it comes down to is that Betty’s book teaches you to draw objectively (not exclusively, but that does seem to be the focus), while Bert’s book teaches you to the tools to draw, and lets you make the choice of how objective or subjective you wish to be. Of course, I don’t really have to choose just one, so really, I recommend both.

Dodson, Bert. Keys to Drawing. Cincinnati: North Light Books, 1985.

The Moving Post

Alright, I’ll admit it. I’ve been a slacker about posting, opting to do schoolwork and pack and move instead. But since Mickey decided to point people in my direction, I guess it is finally time to update.

The quick sum-up: the move sucked more than it should have because no one showed up to help, but other than that didn’t really suck all that much. No serious injuries (just some bruises, a pinched finger, and a splinter when all said and done), no broken furniture, and we managed to get the rental truck back on time. It took us two twelve hour days to load and unload the truck, which was a Budget 24′ Truck (the largest they have) filled front to back, wall to wall, five-six feet high. Considering that, I think we made damn good time.

The house is currently a pile of boxes, though we’ve managed to get most of the furniture where we want it. The house has a separate den and living room, so we’ve got the tv and dvds and games and such in the den, which is off the kitchen. The living room is in the front of the house, and has a beautiful vaulted ceiling with a giant window letting light in… so we’ve decided that rather than making our offices tight with bookshelves, we’re going to turn it into a library of sorts… the bookshelves are going to stay down there, along with one of the futons, and Mickey’s giant soul-sucking chair of doom (for those unfamiliar with it: it’s a big purple beanbag that is roughly the size of a couch). I’m really pretty happy with this prospect, as I didn’t really want to hide all my books in a closet again. (My tech books and some of Mickey’s reference books are still going into our offices… we’re talking about our fiction collections, and my art and photography books, and Mickey’s Neil Gaiman collection.)
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Annotation: Amano

After my annotation of The Dream Hunters, it should be abundantly obvious that I am a huge fan of Yoshitaka Amano’s work. To say that he is my favorite living artist goes without saying, and could possibly be compared to saying the sky is blue, or that Bush is an idiot: all of these statements can be found to be true with only the barest hint of research. Of course, that is neither here nor there, and really only serves as a way to justify just how much I’m going rave about Amano in this annotation.

The biggest irony to me, however, is that no matter how much this paper raves, the essay written by Hiroshi Unno in this book still surpasses it in extremity. He quite literally declares Amano’s work the ultimate blending of Art Nouveau, Art Deco, American and European comics, and traditional japanese manga and ukiyo-e. This is roughly akin to saying that Amano makes the best Amano-esque works, since he’s really the only one currently blending all of those styles. I don’t really understand why Unno bothered. The essay is at the end of a rather large compendium of Amano’s work from the past twenty years: by the point we reach the essay, we already know Amano is fantastic, so why is it necessary to write such a pandering follow-up? Perhaps it’s a cultural difference, but it really did feel like an unneeded ego-stroke to me.

The bright side, of course, is that it is just one essay, and really has no impact on the actual work in the book. The rest of the book is remarkably lacking in anything written — there are titles and basic print information, but even that is in Japanese most of the time (makes it hard for those of us who don’t understand kanji to glean anything more than the date). Of course, this doesn’t hinder my enjoyment of the artwork in any way. Short of trying to be ironic in his titles, it doesn’t really matter what the actual title is, so much as the content of the picture.

All of the works in this book are pieces that he has turned into prints (the subtitle of the book, in fact, is “The Complete Prints of Yoshitaka Amano”). In 1991, he began getting into the field of printmaking, and has been using it as his medium of choice for over a decade. It is interesting to get to see works from different points in his career compared side by side, and really get to see first hand how much his abilities as a printmaker have grown. His earlier works (circa 1991, 1992) are far simpler, using more solid colors and direct lines, while the majority of his 1993-1997 work gets significantly more complex and active, creating more robust worlds and detailed costumes and characters. His latest work (1997-2003) is extremely complex, utilizing gradients and subtle nuances of color and line to create works that are arguably TOO busy to fully appreciate.

I will be the first to admit, my favorites are the ones from the 1993-1997 era. They are in my opinion the perfect balance between form, color, and complexity. This is the period that he did most of his character design work for the anime Vampire Hunter D as well as his work on Final Fantasy 3 (6 in Japan). Some great examples of this period are prints 451 and 452 (the actual names are in Japanese kanji). These are conceptual artwork he did for Final Fantasy 3. 451 shows an image of a girl in a red outfit perched atop a giant, gargoyle-ish robot, looking out over a vast technological city. The robot, and all parts of technology are monotone, greys, blacks, and occasionally perhaps a tinge of sepia for highlight. The girl is colorful (green-blonde hair, and a flamboyantly red costume complete with arm length gloves), as are the almost festive hot air balloons floating in the sky. This combination itself is rather pleasing on its own, but becomes all the more relevant when you are aware of the background of that world: it is a world with fairly advanced steam technology, as well as long-dormant magic that is being re-awakened and harnessed to create something called “magitek” (a hybrid of magic and technology). The aspects of the technological world that have a magical aspect are the same aspects that have color within the picture.

Print 452 is a one-off of the girl and robot specifically. It also uses this monochrome-technology/color-magic concept, but focuses more on providing detail to the robot. It is in 3/4 view (looking at the machine from slightly above and in front of it), and allows you to see both the legwork on the bottom half of the robot as well as the cockpit on the top. Overall, the machine is remarkably well thought out, without getting into too much technical detail. The legs are splayed and stable, with the body resting firmly on them, while the cockpit is small yet functional, with a few humanistic touches, such as small fins rising up on either side of the body, and a windshield to help deflect wind and debris when traveling. All in all, it is very utilitarian, and suits the “Imperial/militaristic” theme of its in-game creator (the Empire). What really makes it a great image is that it succeeds in actually creating the sense of something that would actually be used, something that makes sense for the given world, regardless of whether it’s physically possible in our own reality. This is the sign of good concept art: it doesn’t have to be real, but it does have to be reasonable, which is an important distinction to have.

Another series of prints that succeed in being reasonable without necessarily being real would be his sequence of angels or angel-like beings (once again, the titles are in Japanese). The angels are beautiful and ethereal, with flowing bodies that seem suited to the notion of angels. What really sets these apart from most depictions of angels that I see is how he does the wings. Most arts that bother showing the body-wing connection really seem to just graft them to the shoulder blades and call it done. As can be seen in print 61, the wings of Amano’s angels seem much more connected, more natural, more believable (as far as wings on a human body can be believed at any rate, which returns us to the real vs reasonable argument). They slope down the body in much the same way that our arms do, which makes eminently more sense for allowing them to fold up against the back when at rest. While the more common “grafted” method is more akin to a bird’s folded wing, that choice does not really make as much sense for an upright being (bird wings fold onto the back of the bird… if the bird’s back was upright, that method would not allow the wings to truly rest). Amano’s choice seems a far more functional one for the type of being he is drawing.

Something I’ve noticed in Amano’s most recent works (circa 2001) is that he’s started to work in a lot more concrete, saturated color. Prior works tend to have a more wispy, almost sketchy style, with colors that are bit more watered down. That is one thing I actually liked from Unno’s essay: he points out this style and finally puts into words what I’ve been feeling about it: he creates worlds as if they were underwater. It perfectly explains the melding of solid and fluid lines. The majority of Amano’s work is in this fashion. It is not until his more recent works that an entirely more saturated and concrete style begins to appear, a good example of which is print 900 (2001), which is an image of a geisha-like woman (it is also the cover of the book). Her hair is far more saturated than most, as are the flowers and ribbons in it. Her lips are a vivid red, her eyes demure and rimmed with eyeliner. Her robes are a light pink with a golden floral pattern, and feels more concrete than earlier works in a way that I can’t really put a finger on. I suspect it has something to do with the clear lines to the flowers in the robe.

Something that Amano has done for each Final Fantasy game is develop a silhouette image used as the logo on the title screen. Unfortunately, none of these images are in this book. That said, there is some work he did in a similar style that are really quite appealing. Prints 323 through 329 are done in this style, starring Kingyohime (Princess Goldfish) from another series he did. They are a single shade of vivid red, and are the epitome of his “water woman” motif. The upper portion of the woman is vivid, and white like the background, with just a faint edge giving her form. Her hair and her dress are what is colored, her hair floating around her, and her dress flowing down to an amorphous form that is sometimes like an ornate fish tail, other times billowing clouds or waves. They are prints that I would love to have hanging in my house.

This is a fantastic collection of artwork, and well worth the money to pick up. There are some images I wish they had printed a bit larger, as I feel that some detail was lost because of it, but on the whole I am very impressed with the quality of this book. The paper is high quality, and the printing top-notch. I would definitely recommend it to any art lover, especially to anyone who enjoys Amano’s style. I may be a bit of a fanboy when it comes to his work, but that is because it genuinely deserves that level of appreciation. I sincerely feel that in the future his work will be counted as some of the finest of this era, much in the same way that we laud Rembrandt, Da Vinci, and Michelangelo now.

Amano, Yoshitaka. Amano. New York: Harper Design International, 2003.

Annotation: The Art of Living

Shortly after finishing Bayles and Orland’s Art & Fear, I was discussing some some points from the book with a friend of mine, who suggested that I read The Art of Living, as there were a lot of parallel thoughts between the two. He lent me his copy, and I sat down and read through it relatively quickly. It was interesting to read, but to be honest, it fits more into a spiritual component than it does art.

The Art of Living was written by Epictetus, one of the early Stoic philosophers living between 55 AD and 135 AD. He was one of the philosophers exiled by Emperor Domitian in 94 AD, after which he founded a school in Nicopolis, on the northwestern coast of Greece. Unlike some of his contemporaries, he was a bit more pragmatic in his writings, preferring to keep the language accessible to more than just the academics of the era. His thoughts on philosophy and man’s potential were well grounded and thought out, and have influenced some of the greatest leaders in history. Currently, two of his works are known to have survived the ravages of time: the Enchiridion and the Discourses. The Art of Living is a collection of thoughts from both works, gathered and translated by Sharon Lebell.

A recurring topic in this book is the concept of being true to yourself, and it’s this topic that caused my friend to recommend it to me in the first place. On several occasions throughout the book, Epictetus talks about the need to remain true to yourself, and not get bogged down in the desires of those around you. He almost begrudgingly acknowledges that those around us influence our acts, whether we like it or not, and uses that as an argument about being selective in who you choose to spend your time with. It may sound like an elitist statement, but after some thought, it’s true. People can be nice, but not necessarily productive, and regardless of your best intentions, that will slow or even stop your own productivity. To some small extent, it is why I was willing to move somewhere completely new, where I didn’t know any body: an opportunity to make a clean break and start rebuilding my creativity and productive capacity.

Another interesting recurring theme in The Art of Living is his emphasis on keeping things personal, but objectively so. Don’t worry about what your neighbors are doing unless it will impact your own wellbeing (at which point, why are you living next to such people), and don’t view what they are doing as negative simply because it isn’t something you agree with. Boiled down to its essentials, he’s saying that good and bad are largely subjective, and that it’s best to avoid the distinction if possible, as it just causes unnecessary stress. He’s very zenlike about it all, and goes so far as to say that if you are robbed, simply view it as those items returning to the world that gave them to you. It’s not a negative, it simply IS. The world is not conspiring against you: you are a part of the world, and it would serve no purpose to conspire against oneself.

There are some aspects of his work that seem somewhat hypocritical (which is not entirely unexpected: the basis of philosophy is ideas, and one idea may or may not contradict another. It doesn’t invalidate the other, since the two do not necessarily have to build off each other). The most hypocritical point I could see was that he reinforced several times the need to not fall into the trap of acting like other people, but then turns around and says quite explicitly to find a worthwhile individual to emulate, to help provide focus to your self-improvement. I can see the reasoning behind both statements, but the statements themselves are bit contradictory to me.

Overall, I found The Art of Living an interesting book and worth the time to read. It was interesting to read a philosopher who came to many traditionally eastern conclusions through western philosophy, and I generally found myself agreeing with his ideas. The next step, of course, is putting those ideas into action, but I think it is a good step in the right direction. I would definitely suggest reading Epictetus (perhaps not this translation, however, instead going to the original bodies of work) to someone interested in spirituality and philosophy, but I would be hard pressed to genuinely recommend it to someone with a focus on art.

Annotation: Art & Fear

From what I understand, Art & Fear is an often recommended book at Vermont College. After reading it, I can fully understand why — it is succinct, realistic, and to the point. Instead of dancing around the concept of art, it views it as a very real part of people’s lives, and a valid profession to pursue, and deals directly with the concerns and fears that keep people from actually doing what they WANT to do. If more books about the creative process in bookstores were this straightforward, I think we would see a lot more people pursuing jobs they would actually be happy in.

We all make excuses from time to time. We all procrastinate some of the time (some more than others), and we all occasionally have trouble starting new projects, no matter how much we love what we’d be doing if we only STARTED it. What I found particularly useful about Art & Fear is that it points this fact out and tells us to get over it. This is not new information by any means, but it is still useful to have it reinforced in a written fashion. Regardless of whether or not their opinion should actually be listened to, our society places weight and value to published opinions, so it is very worthwhile to have what SHOULD BE (but often isn’t) common sense collected and placed in a written form.

One of the central points of the book is to destroy the illusion that art is a heroic or romantic endeavor. I absolutely agree: the image of the starving artist is not something that should be idealized — no one wants to be poor and wondering how they’ll pay the rent next month, and the people who try to effect that image generally have trust funds backing them up. It completely misses the point of WHY the genuinely “starving artists” came up with X, Y, or Z great piece of art: hunger is a POWERFUL motivation to actually get work done. Instead of sitting around talking about the nature of art, they were busy creating it, because that’s the only way the bills will get paid.

Another central topic of the book is to stop worrying so much about other people’s opinion of your art, and to just do it for yourself. I both agree and disagree about this. A commission can still be art: if not, we should be discrediting most of the most famous artworks throughout history, as the majority were commissioned works. In those circumstances, yes, I can understand taking into account the opinions of the commissioner. As far as making works for yourself: opinions should be listened to, but not necessarily obeyed. They are, after all, opinions, not orders. Just because someone (or even many people) don’t like something, it doesn’t mean it doesn’t serve exactly the function you intended. I suppose in the grander scheme, if you aren’t comfortable enough to make your own decisions over what opinions have merit to YOUR intentions and which don’t, then it’s better to just ignore them all.

One of the things that I find interesting about Art & Fear is that they explicitly avoid discussing creativity. They address it only long enough to say that they will not be discussing it, and had been assiduously avoiding even using the word for most of the book. Frankly, I think this really helped them keep their focus in the book, as well as keeping it more real and pragmatic rather than abstract and theoretical. Discussing creativity definitely has its place, but upon inspection, that place is not not in a discussion about making art. It’s a bit like talking to an aerospace engineer about the dreams of going into space that motivated them to get into the field: it’s certainly rewarding, but doesn’t do much for the task at hand.

I found myself identifying with a lot of what was said in the book. I am extremely critical of my own work, overly so, and allow myself to become paralyzed not just by the fear of other people not liking my work, but also the fear that they WOULD like my work. I am in many ways more scared of succeeding than I am of failure. With failure, I can console myself by saying I gave it my best shot, but that I’m just not very good at it (or optimistically, good at it yet). With success, however, I feel burdened with a form of responsibility, the expectation from others (and myself) that since I succeeded once, I should be able to continue to succeed. I am in turn deathly afraid of creating art as a profession, for fear that others might have to rely on my abilities. It has been said that a perfectly good way to destroy a hobby is to make it a profession, and I think part of what is behind that statement is that there is the additional burden of responsibility of others relying on your work that hinders your enjoyment of it.

Both overall and broken down to its particulars, I think this was a well written and extremely valuable book to read. I would heartily recommend it to anyone exploring any sort of artistic endeavor. It is the best kind of self-help book: the kind that tells you to get out of your own way and just DO it. There’s no hokey magical method to suddenly make fantastic, wonderful art, and the sooner we accept that, the better.

Bayles, David; Orland, Ted. Art & Fear. Santa Cruz: The Image Continuum, 1993.