Annotation: Amano

After my annotation of The Dream Hunters, it should be abundantly obvious that I am a huge fan of Yoshitaka Amano’s work. To say that he is my favorite living artist goes without saying, and could possibly be compared to saying the sky is blue, or that Bush is an idiot: all of these statements can be found to be true with only the barest hint of research. Of course, that is neither here nor there, and really only serves as a way to justify just how much I’m going rave about Amano in this annotation.

The biggest irony to me, however, is that no matter how much this paper raves, the essay written by Hiroshi Unno in this book still surpasses it in extremity. He quite literally declares Amano’s work the ultimate blending of Art Nouveau, Art Deco, American and European comics, and traditional japanese manga and ukiyo-e. This is roughly akin to saying that Amano makes the best Amano-esque works, since he’s really the only one currently blending all of those styles. I don’t really understand why Unno bothered. The essay is at the end of a rather large compendium of Amano’s work from the past twenty years: by the point we reach the essay, we already know Amano is fantastic, so why is it necessary to write such a pandering follow-up? Perhaps it’s a cultural difference, but it really did feel like an unneeded ego-stroke to me.

The bright side, of course, is that it is just one essay, and really has no impact on the actual work in the book. The rest of the book is remarkably lacking in anything written — there are titles and basic print information, but even that is in Japanese most of the time (makes it hard for those of us who don’t understand kanji to glean anything more than the date). Of course, this doesn’t hinder my enjoyment of the artwork in any way. Short of trying to be ironic in his titles, it doesn’t really matter what the actual title is, so much as the content of the picture.

All of the works in this book are pieces that he has turned into prints (the subtitle of the book, in fact, is “The Complete Prints of Yoshitaka Amano”). In 1991, he began getting into the field of printmaking, and has been using it as his medium of choice for over a decade. It is interesting to get to see works from different points in his career compared side by side, and really get to see first hand how much his abilities as a printmaker have grown. His earlier works (circa 1991, 1992) are far simpler, using more solid colors and direct lines, while the majority of his 1993-1997 work gets significantly more complex and active, creating more robust worlds and detailed costumes and characters. His latest work (1997-2003) is extremely complex, utilizing gradients and subtle nuances of color and line to create works that are arguably TOO busy to fully appreciate.

I will be the first to admit, my favorites are the ones from the 1993-1997 era. They are in my opinion the perfect balance between form, color, and complexity. This is the period that he did most of his character design work for the anime Vampire Hunter D as well as his work on Final Fantasy 3 (6 in Japan). Some great examples of this period are prints 451 and 452 (the actual names are in Japanese kanji). These are conceptual artwork he did for Final Fantasy 3. 451 shows an image of a girl in a red outfit perched atop a giant, gargoyle-ish robot, looking out over a vast technological city. The robot, and all parts of technology are monotone, greys, blacks, and occasionally perhaps a tinge of sepia for highlight. The girl is colorful (green-blonde hair, and a flamboyantly red costume complete with arm length gloves), as are the almost festive hot air balloons floating in the sky. This combination itself is rather pleasing on its own, but becomes all the more relevant when you are aware of the background of that world: it is a world with fairly advanced steam technology, as well as long-dormant magic that is being re-awakened and harnessed to create something called “magitek” (a hybrid of magic and technology). The aspects of the technological world that have a magical aspect are the same aspects that have color within the picture.

Print 452 is a one-off of the girl and robot specifically. It also uses this monochrome-technology/color-magic concept, but focuses more on providing detail to the robot. It is in 3/4 view (looking at the machine from slightly above and in front of it), and allows you to see both the legwork on the bottom half of the robot as well as the cockpit on the top. Overall, the machine is remarkably well thought out, without getting into too much technical detail. The legs are splayed and stable, with the body resting firmly on them, while the cockpit is small yet functional, with a few humanistic touches, such as small fins rising up on either side of the body, and a windshield to help deflect wind and debris when traveling. All in all, it is very utilitarian, and suits the “Imperial/militaristic” theme of its in-game creator (the Empire). What really makes it a great image is that it succeeds in actually creating the sense of something that would actually be used, something that makes sense for the given world, regardless of whether it’s physically possible in our own reality. This is the sign of good concept art: it doesn’t have to be real, but it does have to be reasonable, which is an important distinction to have.

Another series of prints that succeed in being reasonable without necessarily being real would be his sequence of angels or angel-like beings (once again, the titles are in Japanese). The angels are beautiful and ethereal, with flowing bodies that seem suited to the notion of angels. What really sets these apart from most depictions of angels that I see is how he does the wings. Most arts that bother showing the body-wing connection really seem to just graft them to the shoulder blades and call it done. As can be seen in print 61, the wings of Amano’s angels seem much more connected, more natural, more believable (as far as wings on a human body can be believed at any rate, which returns us to the real vs reasonable argument). They slope down the body in much the same way that our arms do, which makes eminently more sense for allowing them to fold up against the back when at rest. While the more common “grafted” method is more akin to a bird’s folded wing, that choice does not really make as much sense for an upright being (bird wings fold onto the back of the bird… if the bird’s back was upright, that method would not allow the wings to truly rest). Amano’s choice seems a far more functional one for the type of being he is drawing.

Something I’ve noticed in Amano’s most recent works (circa 2001) is that he’s started to work in a lot more concrete, saturated color. Prior works tend to have a more wispy, almost sketchy style, with colors that are bit more watered down. That is one thing I actually liked from Unno’s essay: he points out this style and finally puts into words what I’ve been feeling about it: he creates worlds as if they were underwater. It perfectly explains the melding of solid and fluid lines. The majority of Amano’s work is in this fashion. It is not until his more recent works that an entirely more saturated and concrete style begins to appear, a good example of which is print 900 (2001), which is an image of a geisha-like woman (it is also the cover of the book). Her hair is far more saturated than most, as are the flowers and ribbons in it. Her lips are a vivid red, her eyes demure and rimmed with eyeliner. Her robes are a light pink with a golden floral pattern, and feels more concrete than earlier works in a way that I can’t really put a finger on. I suspect it has something to do with the clear lines to the flowers in the robe.

Something that Amano has done for each Final Fantasy game is develop a silhouette image used as the logo on the title screen. Unfortunately, none of these images are in this book. That said, there is some work he did in a similar style that are really quite appealing. Prints 323 through 329 are done in this style, starring Kingyohime (Princess Goldfish) from another series he did. They are a single shade of vivid red, and are the epitome of his “water woman” motif. The upper portion of the woman is vivid, and white like the background, with just a faint edge giving her form. Her hair and her dress are what is colored, her hair floating around her, and her dress flowing down to an amorphous form that is sometimes like an ornate fish tail, other times billowing clouds or waves. They are prints that I would love to have hanging in my house.

This is a fantastic collection of artwork, and well worth the money to pick up. There are some images I wish they had printed a bit larger, as I feel that some detail was lost because of it, but on the whole I am very impressed with the quality of this book. The paper is high quality, and the printing top-notch. I would definitely recommend it to any art lover, especially to anyone who enjoys Amano’s style. I may be a bit of a fanboy when it comes to his work, but that is because it genuinely deserves that level of appreciation. I sincerely feel that in the future his work will be counted as some of the finest of this era, much in the same way that we laud Rembrandt, Da Vinci, and Michelangelo now.

Amano, Yoshitaka. Amano. New York: Harper Design International, 2003.

Annotation: The Art of Living

Shortly after finishing Bayles and Orland’s Art & Fear, I was discussing some some points from the book with a friend of mine, who suggested that I read The Art of Living, as there were a lot of parallel thoughts between the two. He lent me his copy, and I sat down and read through it relatively quickly. It was interesting to read, but to be honest, it fits more into a spiritual component than it does art.

The Art of Living was written by Epictetus, one of the early Stoic philosophers living between 55 AD and 135 AD. He was one of the philosophers exiled by Emperor Domitian in 94 AD, after which he founded a school in Nicopolis, on the northwestern coast of Greece. Unlike some of his contemporaries, he was a bit more pragmatic in his writings, preferring to keep the language accessible to more than just the academics of the era. His thoughts on philosophy and man’s potential were well grounded and thought out, and have influenced some of the greatest leaders in history. Currently, two of his works are known to have survived the ravages of time: the Enchiridion and the Discourses. The Art of Living is a collection of thoughts from both works, gathered and translated by Sharon Lebell.

A recurring topic in this book is the concept of being true to yourself, and it’s this topic that caused my friend to recommend it to me in the first place. On several occasions throughout the book, Epictetus talks about the need to remain true to yourself, and not get bogged down in the desires of those around you. He almost begrudgingly acknowledges that those around us influence our acts, whether we like it or not, and uses that as an argument about being selective in who you choose to spend your time with. It may sound like an elitist statement, but after some thought, it’s true. People can be nice, but not necessarily productive, and regardless of your best intentions, that will slow or even stop your own productivity. To some small extent, it is why I was willing to move somewhere completely new, where I didn’t know any body: an opportunity to make a clean break and start rebuilding my creativity and productive capacity.

Another interesting recurring theme in The Art of Living is his emphasis on keeping things personal, but objectively so. Don’t worry about what your neighbors are doing unless it will impact your own wellbeing (at which point, why are you living next to such people), and don’t view what they are doing as negative simply because it isn’t something you agree with. Boiled down to its essentials, he’s saying that good and bad are largely subjective, and that it’s best to avoid the distinction if possible, as it just causes unnecessary stress. He’s very zenlike about it all, and goes so far as to say that if you are robbed, simply view it as those items returning to the world that gave them to you. It’s not a negative, it simply IS. The world is not conspiring against you: you are a part of the world, and it would serve no purpose to conspire against oneself.

There are some aspects of his work that seem somewhat hypocritical (which is not entirely unexpected: the basis of philosophy is ideas, and one idea may or may not contradict another. It doesn’t invalidate the other, since the two do not necessarily have to build off each other). The most hypocritical point I could see was that he reinforced several times the need to not fall into the trap of acting like other people, but then turns around and says quite explicitly to find a worthwhile individual to emulate, to help provide focus to your self-improvement. I can see the reasoning behind both statements, but the statements themselves are bit contradictory to me.

Overall, I found The Art of Living an interesting book and worth the time to read. It was interesting to read a philosopher who came to many traditionally eastern conclusions through western philosophy, and I generally found myself agreeing with his ideas. The next step, of course, is putting those ideas into action, but I think it is a good step in the right direction. I would definitely suggest reading Epictetus (perhaps not this translation, however, instead going to the original bodies of work) to someone interested in spirituality and philosophy, but I would be hard pressed to genuinely recommend it to someone with a focus on art.

Annotation: Art & Fear

From what I understand, Art & Fear is an often recommended book at Vermont College. After reading it, I can fully understand why — it is succinct, realistic, and to the point. Instead of dancing around the concept of art, it views it as a very real part of people’s lives, and a valid profession to pursue, and deals directly with the concerns and fears that keep people from actually doing what they WANT to do. If more books about the creative process in bookstores were this straightforward, I think we would see a lot more people pursuing jobs they would actually be happy in.

We all make excuses from time to time. We all procrastinate some of the time (some more than others), and we all occasionally have trouble starting new projects, no matter how much we love what we’d be doing if we only STARTED it. What I found particularly useful about Art & Fear is that it points this fact out and tells us to get over it. This is not new information by any means, but it is still useful to have it reinforced in a written fashion. Regardless of whether or not their opinion should actually be listened to, our society places weight and value to published opinions, so it is very worthwhile to have what SHOULD BE (but often isn’t) common sense collected and placed in a written form.

One of the central points of the book is to destroy the illusion that art is a heroic or romantic endeavor. I absolutely agree: the image of the starving artist is not something that should be idealized — no one wants to be poor and wondering how they’ll pay the rent next month, and the people who try to effect that image generally have trust funds backing them up. It completely misses the point of WHY the genuinely “starving artists” came up with X, Y, or Z great piece of art: hunger is a POWERFUL motivation to actually get work done. Instead of sitting around talking about the nature of art, they were busy creating it, because that’s the only way the bills will get paid.

Another central topic of the book is to stop worrying so much about other people’s opinion of your art, and to just do it for yourself. I both agree and disagree about this. A commission can still be art: if not, we should be discrediting most of the most famous artworks throughout history, as the majority were commissioned works. In those circumstances, yes, I can understand taking into account the opinions of the commissioner. As far as making works for yourself: opinions should be listened to, but not necessarily obeyed. They are, after all, opinions, not orders. Just because someone (or even many people) don’t like something, it doesn’t mean it doesn’t serve exactly the function you intended. I suppose in the grander scheme, if you aren’t comfortable enough to make your own decisions over what opinions have merit to YOUR intentions and which don’t, then it’s better to just ignore them all.

One of the things that I find interesting about Art & Fear is that they explicitly avoid discussing creativity. They address it only long enough to say that they will not be discussing it, and had been assiduously avoiding even using the word for most of the book. Frankly, I think this really helped them keep their focus in the book, as well as keeping it more real and pragmatic rather than abstract and theoretical. Discussing creativity definitely has its place, but upon inspection, that place is not not in a discussion about making art. It’s a bit like talking to an aerospace engineer about the dreams of going into space that motivated them to get into the field: it’s certainly rewarding, but doesn’t do much for the task at hand.

I found myself identifying with a lot of what was said in the book. I am extremely critical of my own work, overly so, and allow myself to become paralyzed not just by the fear of other people not liking my work, but also the fear that they WOULD like my work. I am in many ways more scared of succeeding than I am of failure. With failure, I can console myself by saying I gave it my best shot, but that I’m just not very good at it (or optimistically, good at it yet). With success, however, I feel burdened with a form of responsibility, the expectation from others (and myself) that since I succeeded once, I should be able to continue to succeed. I am in turn deathly afraid of creating art as a profession, for fear that others might have to rely on my abilities. It has been said that a perfectly good way to destroy a hobby is to make it a profession, and I think part of what is behind that statement is that there is the additional burden of responsibility of others relying on your work that hinders your enjoyment of it.

Both overall and broken down to its particulars, I think this was a well written and extremely valuable book to read. I would heartily recommend it to anyone exploring any sort of artistic endeavor. It is the best kind of self-help book: the kind that tells you to get out of your own way and just DO it. There’s no hokey magical method to suddenly make fantastic, wonderful art, and the sooner we accept that, the better.

Bayles, David; Orland, Ted. Art & Fear. Santa Cruz: The Image Continuum, 1993.

Annotation: The Subversive Imagination

My sentiments about this book can really be summed up best by one of the author quotes on the back of the book:

If you want to think about what’s happening to the arts across the world today, you need to read this book. It brings the reader face to face with a lot of new situations. An unavoidable book. After that, you can start arguing like hell with it.” (John Berger, back cover)

The Subversive Imagination is a collection of essays by artists of various forms gathered under the auspices of discussing the role of art in society. Considering my interest in sociology and social responsibility and the subtitle of the book (“Artists, Society, and Social Responsibility”), it seemed like an interesting book that would be well worth reading. I suppose in a way it IS worth reading, and certainly has some good ideas and comments in some of the essays… that is, if you can put up with the intellectual arrogance of the essays. I’m sorry, but it really just ends up irritating me when I read page after page (essay after essay) of over-intellectualized ego-stroking. The essays themselves varied in topic and style, but they all carry an underlying theme: to sell art is to sell out, and the only art that is worthwhile is never appreciated by the masses.

Really, my particular stance on this sort of dreck boils down to two basic sentiments. First: art, in particular visual art, is the communication tool of the masses, and as such is made impotent by the intellectuals and academics that try to wring every last iota of value or meaning from it. Artists that choose to target that group simply serve to perpetuate the elitist myth surrounding art. Second: I disagree with the “intellectual movement” in general. By this, I am not talking about the discussion, study, critique, or appreciation of art or any other subject, so much as when the accessibility of that subject is intentionally stratified. In all my reading, I’ve yet to see one of these “academic” “intellectual” books say anything that could not have been said more simply, eloquently, concisely, and accessibly. Further, I’ve known too many “intellectuals” to not believe that at least some of the time, this stratification is done intentionally.

Moving right along to another gripe: Carol Becker, the editor and anthologist behind the book, is the Associate Dean at the School of the Art Institute of Chicago. This professional attachment has colored her work as editor. She makes a point of stating that there are a variety of opposing stances found within the essays, yet the majority (not all) of the essays not only come to the same conclusions, but get there along the same routes. It just makes the whole book come off as a self-fulfillment, a way of proving her own opinions as valid and important.

Of course, for all my complaints, there is still a lot of merit to what is said in the book, regardless of whether you agree with it (or, as in my case, their method of delivery). There was an interesting essay by Kathy Acker called Dead Doll Prophecy, discussing her experiences dealing with irate publishers after she released a book comprised of a montage of other works (which in essence is no different than creating photomontage with other people’s photographs). It pointed out the absurdity of the current gallery/publisher philosophy in a not uncommon but still unfortunate scenario. One particular publisher was informed that Acker had used a few snippets of an author they publish, and contacted her publisher to shut down publication of the book, and to demand a public apology from Acker. Neither publisher bothered to check to see how much had actually been used (an amount well within fair use), nor what the author (the actual copyright holder) felt about it. They continued to threaten and harass Kathy for many months, during which she received counsel from several lawyers to just ignore it, including the lawyer of the other author, but finally simply gave up and signed the apology, because she wanted a moment’s peace. I realize and acknowledge the need to protect one’s intellectual property, but so many corporate entities take it too far, knowing full well that they can bully whoever they want, so long as they’re small enough to not be able to bully back.

Another interesting (though heavy handed) essay was written by Elizam Escobar, a Puerto Rican freedom fighter, poet, and artist, who is currently serving an extended sentence for conspiracy to rebel. He is, at times, eloquent, though at other times his choice of words get in the way of his message. Nothing he says is greatly revelatory, in my opinion, but it is interesting to read, regardless. His discussion of the searching process of finding a balance between personal art and art for a cause (whether that cause is money or politics is relatively unimportant) was particularly familiar and relevant. Without the opportunity to do art that satisfies the self, it becomes increasingly difficult to find value in the art done for others. That said, it is hard to justify doing art just for yourself if it means neglecting work that puts food on the table.

Overall, I’m glad I read this book, and I would recommend it to anyone studying art and sociology, but I would not recommend it to the general artist or art appreciator. It’s got a LOT of flaws, but it does have some worthwhile discussion on the topic of art in society. As far as I’m concerned, it has more merit as something to argue against than as a seminal body of thought on the topic.

Becker, Carol. The Subversive Imagination. New York: Routledge, 1994.

Annotation: Magic Worlds of Fantasy

It is very easy to get caught up in the notion being an artist in such a way that you fail to make any art at all. The idea of being a famous avant garde artist is far more romantic than actually making avant garde art, and as such is far more alluring than simply making art whatever way you can, whatever way makes the most sense to you. That idea is the basis behind Magic Worlds of Fantasy: it showcases four relatively unknown artists that the author had come across who ignored the idea of an artist, and simply made art.

Before I get into talking about the book, I should mention that none of these artists were using drawing as their medium, so really the artwork gains more of its relevance in the act of creation and the philosophy behind the book more than discovering drawing technique or style that I like. That said, there is a lot of value to be found in this sort of book. I find that it is very easy to get wrapped up in the “proper” way of doing things, so a book that says to find something I enjoy and then make art out of that is really quite delightful.

The author, David Douglas Duncan, was a good friend of Pablo Picasso. As such, when he traveled around the world on his own artistic journeys, other people would approach him to ask about Picasso, and (occasionally) to bring gifts or art to be passed along. It was through this process that he came across several artists who were not well known by anyone, and really pursued art purely for their own sake. They might never have ended up in a gallery or museum, though their art was certainly good enough, because it wasn’t their purpose.

The book opens with a brief essay about the author’s relationship with Picasso, including a collection of “posters” Picasso did for some of his friends, each one with the same elements but each unique and individualized. The idea of Picasso’s house is really quite appealing: when he opened his doors, he opened them wide, to any who could claim his friendship. Diplomats, priests, paupers, circus performers, it didn’t matter. If anyone took offense to this panoply, no one mentioned it: a friend of Pablo was a friend of theirs. There is so much to be said for this idea, the idea of a space where individuals of varying fields could all be comfortable and interact regardless of social status. It’s an idea that I personally would love to foster, but have no idea how to go about doing this.

The first artist in the book is a housewife in England, who used scratchboard to create fantastic, dreamlike creatures and locations. Her work was clearly her own, though I could see some references to early Chinese art in some of her linework. Born in war-torn Berlin, she invented robust dream worlds in her mind in order to block out the bombed out buildings around her, and continued to tell stories and draw from this imaginary world once they fled to Switzerland. She discovered scratchboard when she was 8 or 9, and fell in love with the medium, working in it ever since. Most of her work was made to accompany the stories that she would tell her own children.

The second artist highlighted was a retired psychologist who would go out into the woods and find interesting patterns in the bark of various trees, and photograph them. Some of them are extremely abstract, to the point where it is not entirely clear whether it is a photograph or a painting. Wild swirling mishmashes of color combined with variegated texture to create unique images. As a psychologist, he had always been fascinated by finding order in chaos, so when he retired from psychology, he picked up a camera and became fascinated with the patterns and order and shapes found in the bark of trees.

The third artist is the most fascinating to me. Hsueh Shao-Tang was a tailor in pre-Communist China, and fled to escape Mao’s army. He was then conscripted by Chiang Kai-shek’s Nationalist army, and forced to serve in Taiwan for several years. After finally being discharged, he trained as a chef, and became a chef for diplomatic envoys to foreign countries. The author discovered his work while visiting the house of an ambassador in Switzerland, where he had been master chef for several years. The particular style of art that he does is what is particularly fascinating to me… he collects canceled stamps, and cuts them up into small pieces, which he uses to create elaborate and detailed mosaics. Some of the work is truly impressive, and is clearly enhanced by the texture and variation that is provided through the medium, such as a mosaic dragon he created, where the texture of the scales is created through the shape and color gradation of the stamps he used. It’s absolutely brilliant work.

The fourth and final artist showcased in this book is a widowed Baroness who likes to wander through old growth forests barefoot accompanied by a great dane and her camera. She has some really phenomenal nature photography, which is my own personal hobby. None of it is necessarily innovative — to a certain extent, a photograph of a cobweb is a photograph of a cobweb — but there is an underlying voice that permeates all of her work, which reinforces the basis of art: there are only so many variations of a still life: what makes it unique, expressive, and “art” is the addition of the individual’s viewpoint and creative voice, the focus that they choose to apply to it.

On the larger subject of art, I thought this was an interesting book, worth the time to read it. On the specific subject of drawing, it’s certainly less relevant, but I still feel my time was well spent by reading it. No art (if you could call my chicken scratchings art) exists in a vacuum, and viewing alternative mediums definitely helps energize my mind as to what things I could do.

Duncan, David Douglas. Magic Worlds of Fantasy. New York: Harcourt Brace Jovanovich, 1978.

Annotation: Ways of Seeing

Originally published in 1972 as a companion follow-up to his BBC television series, John Berger’s Ways of Seeing is a remarkable and interesting book from start to finish. Even the cover is nontraditional, ignoring the standard need for a cover separate from the rest of the book. Instead, they simply took an excerpt from the book, and used that as the cover. This establishes the sort of book this is from the very get-go: challenging the current deified, over-intellectualized view of art in modern society.

Standards are meant to be a groundwork, a starting point to grow from. They are not meant to be a constraint, a restriction as to the only “proper” methodology, but that is exactly what they have become. To fall back to an art medium I’m more familiar with, in photography one of the most commonly referenced “standards” or “laws” is the law of thirds, which is a guideline for composing your image. There are plenty of reasons to use this guideline, not the least of which is our natural predisposition to “sacred geometry” which a thirds-based image tends to satisfy. That said, photographers can end up trapped by this law, and become incapable of doing anything but this. They become chained to it, and often become incapable of appreciating any image that deviates from it. It is not until these deviations, these abnormalities become accepted by the artistic elite that they become accepted as a worthwhile technique. This has been my sentiment for quite some time, and I found Berger’s essays on this subject both cogent and topical. In particular, I found the statistics provided by Pierre Bourdieu and Alain Darbel on public perceptions of museums and art particularly interesting, as well as his discussion of the historical causes of this shift.

Interestingly, some art students argue that this shift never took place, and that this was always the nature of art. These are also the same art students that declare that “art is dead” so ardently, which I personally feel is the cliché battle cry of those who are afraid to contribute to it. Once again falling back to photography, I can pretty safely argue that this shift from art for art’s sake and as a commercial entity into the deified realm restricted only to the social elite is entirely within the realm of possibility, and with historical context as referenced by Berger, seems a virtual certainty. I have been witnessing the same progression in the field of photography for most of my life, and have discussed the topic with others who have been in the field for well over 40 years. With the advent of inexpensive scanners and printers, it is easier than ever before to accurately reproduce a photographic work, with or without the consent of the photographer. This has forced professional photographers to undergo a shift of their own: they must either shift into charging for their time and creativity rather than on a per-print basis, or face financial extinction through individuals purchasing a single print and duplicating it themselves. In order for this shift to work, however, there must also be a cultural shift in mindset to view hiring a photographer as a service, not as a product: you are purchasing the photographer’s creativity, not the print. This is, in my mind, incredibly similar to the cultural shift that painters underwent when lithographs and other methods to reproduce their art became available. The artists needed a way to justify their profession, and the social elite needed a way to continue to separate themselves from the masses, hence the shift to the importance of having an “original”, and to have the name of artist mean nearly as much (or more) as the painting itself.

I think I may have talked myself into a corner here, so allow me to clarify what I mean: the art community was forced into a paradigm shift in order to survive. This is pragmatic and understandable. While it is unfortunate, I do not consider this shift necessarily a bad thing. What I do consider bad is the way the social elite took this shift and bent it towards their own purposes — namely in further stratifying themselves from the rest of society.

As you can probably guess, the first essay in Ways of Seeing really struck a chord. I’ll let it rest for now, and instead move on to the rest of the book, which decidedly also merits discussion. His second essay, which was a montage of images gathered to form a visual essay was interesting. I found it directly relevant to one of his later essays on depictions of women in art, and I found both essays to be significantly less heavy-handed and accusatory than other essays and articles I’ve read about the topic. (While the objectification of women is a damnable thing, taking an accusatory, hateful tone about it is quite possibly even less effective or useful than simply doing nothing. Demanding reparations does nothing more than encourage resentment.) In particular, the use of female sexuality in commercial art is really rather directly pointed out, and the distinctions he makes between being naked, and being nude, and it explains my own personal choice to prefer the direct earnestness and honesty of an image of someone who is naked versus a picture of a nude. That is not to say that nudes don’t have their own place, and the objectification of the human form (male or female) can be used towards great effect as a method of artistic abstraction, much in the same way that a building can be made a thing of abstract shape and form through perspective, becoming something that is no longer a building (or in the case of nudes, a person). But as far as portraits, or human expression is concerned, I would far prefer to see someone naked because that is the most primitive, honest expression of themselves, than to see someone posed and nude because someone else wishes it.

I’m going to skip over the essay on the nature of art as a method of proving your possession of something else (a ship, a piece of land, a prize animal, a spouse or child, et cetera), because I feel like I’ve already addressed this in my discussion of the first essay, and go on directly to the essay on the use of art in advertising. This brought up some interesting points both in favor and against the ways art is used to sell things other than art, as well as how “corporate art” can still be considered art. Here’s my take on it, after reading his essay: of course it’s still art, and of course the social elite brand it as “selling out”. Use of art in advertising brings art to the masses, countering the whole push to keep art as a tool of social stratification. Whether it is through direct use, or through emulation of a classic piece of art, it allows the masses to have access to works that they might otherwise never see, and never appreciate or be enriched by. There was significantly more use of art in advertising and publicity in the 60s, 70s, and 80s, at which point there was a backlash, when the notion of use of art in advertising was a form of selling out and devalued the merit of the art really gained enough momentum to be noticeable. By the late 90s to now, there has been significantly less use (though it still does happen), and I can’t help but feel that this is part of the over-intellectual stratification, an attempt to retake art as solely the purview of the elite. Looking through the images included in the essay, while dated in composition, it is obvious just how much more direct influence prior art had on advertising compared to modern day.

Frankly, I blame the academic institution at large. While there are always exceptions, I find it remarkable and frightening how many schools of “art” I have seen that do nothing more than churn out more embittered, brainwashed pseudo-intellectuals that serve to do nothing more than maintain an entirely unnecessary stratification fostered by their professors (who themselves have been ensnared in this mindset). They obscure this stratification by hiding behind muddy definitions-through-lack-of-definitions of art, trapping their students in the circle of asking “what is art?” Well, here is a definition: art is a method of expression. That is my definition, and as far as I’m concerned, that’s all a definition it needs. That, of course, is not acceptable to those who wish to deify art, because that definition intrinsically makes it accessible to anyone who wishes to express themselves. It returns art to the masses.

Mind you, I am not making a distinction between “good” art and “bad” art. That is a largely subjective arena, and can really only objectively be discussed on the merits of particular techniques, and subjectively on whether you (the individual) like it or not. Really, whether art is good or bad does not matter to the larger definition of art itself — the artist either expresses themselves well, or they don’t. They either have good technique, or they don’t. (I am well aware that nothing is truly binary, which is why I generally place things in three categories, things I like, things I don’t like, and things that I may not like but respect. But for the sake of the discussion, I’m keeping it generalized.)

John Berger has certainly raised some very interesting subjects, in a coherent fashion that are still just as relevant today as it was when it was written 30 years ago. I would gladly recommend this to anyone interested in art (and in fact already have). Considering just how topical this book remains, it really serves to prove just how hard it is to break through the established mindset. I can only hope that at some point, it ceases to be topical, and instead becomes historical.

Berger, John. Ways of Seeing. New York: Penguin Publishing, 1973.

Annotation: The Art of Final Fantasy IX

I love beauty. I think it is a crying shame that the word has become so tied to a fairly vapid, superficial definition for so much of society, since the notion of beauty when boiled down to its most basic principle, is simply a method to name and identify that which draws us to a person, place, thing, or even abstract thought. It is with this in mind that I say I love beauty, and it is this idea that colors everything I strive for in my life. I suppose that is one reason why I tend to prefer the fantastic in art: more often than not, fantasy grows out of taking the beautiful from the mundane. The Art of Final Fantasy IX is an excellent example of this concept, creating an entire world that is beautiful and fantastic.

The Art of Final Fantasy IX is a companion book that was published when the game Final Fantasy IX was originally released, back in 2000. I bought the book at that point, and promptly lost it in a move. It resurfaced at my brother’s apartment this past April, as I was preparing for this semester, and I am extremely grateful for it. With my desire to learn the process of creating a world and characters such as (but not like) this, being able to see the actual original concept art that the game was built upon is invaluable. The majority of the art is by Hiroyuki Ito, Hideo Minaba, Akira Fujii, and Shin Kajitani, with a smattering of Yoshitaka Amano’s work on the lead characters. There is very little in the way of written work on it, though what there is was done by Dan Birlew, hence why the Library of Congress calls him the technical “author”. Interestingly, back when I thought the book was gone, I looked into buying a new copy… it has been out of print for several years now, and used copies are selling for over $85 (it was originally $20). I only wish they would turn this collection into a series, and release the art from some of the other games made by Squaresoft (makers of the Final Fantasy series, of which there are currently eleven released and another two in development. They also developed Chrono Trigger and Chrono Cross, as well as the Mana series of games, and Xenogears, all of which were visually stunning in their own right), but I don’t think it made enough money in sales to merit it.

One of the interesting design choices they made for this this game was the use of caricatures, taking character traits of the individual to an extreme to create unique flavor to the environment (for instance, a gluttonous individual looks like a hippo, a set of pompous nobles have horns for noses so that they can “toot their own horn”, et cetera). It all ties into the underlying theatrical theme of the story, because in theater, things are also often exaggerated for the purposes of creating a robust atmosphere out of what could have been a very dull stage.

There are some images that I find particularly appealing or informative that I’d like to mention. Right off the bat, I’d say some of the most fascinating work is the work on the town of Final Fantasy IX. There are three primary cities, each with a very unique flavor: Alexandria, Lindblum, and Burmecia. Alexandria is largely influenced by pre-industrial European, with heavy emphasis on ornate religious symbolism, thatched roofing, and towering castle spires. The central design element of the city is a large (easily over 100 meters tall) crystal obelisk that crowns the center of the castle, which ends up playing a central role in a particularly magnificent scene later in the game.

Lindblum could easily considered a “sister city” to Alexandria, remaining strongly influenced by European architecture, but with a greater emphasis on technology and industry. The entire city is filled with clock towers and massive gates to allow airships to pass through (airships are a central aspect of all the Final Fantasy games… they are a recurring theme). Despite the fact that you are actually only able to explore a portion of the city, the designers do an excellent job of depicting a massive city citadel that has built upward rather than outward, with the entire city contained inside the gargantuan castle walls. (If pressed to choose between the two in preference, I would say I prefer the atmosphere generated in Lindblum, but appreciate the beauty and grandeur of Alexandria more.)

The third major city in Final Fantasy IX is an entirely different culture, and is called Burmecia, the City of Eternal Rain. It has VERY strong Indonesian cultural references, and I would argue that it is the most interesting of all three cities. We never get a chance to explore Burmecia in an undamaged state (it is invaded and decimated very early in the story), but even the ruins are truly beautiful and epic. Giant stone statues guard the gates to the castle, with lesser statues lining the streets. There are three themes to the landscape of Burmecia: that of battle (many warrior statues), that of music (in particular, harmonies and bells), and that of spirituality (especially revering one’s ancestors). It paints a remarkable backdrop for a fascinating culture, without even needing to say a word about it.?
A lesser town but still worth noting is the city of Treno, which is mostly drawn from Victorian era design. The city is mostly stone manors, and is circular, with the nobility living on the lower, inner ring of the town. What really makes this town notable is the overwhelming references to games. Several of the walkways take the form of large playing cards, and the nobles each take their name from chess pieces, playing cards, and the tarot (“King of Wands”, “Bishop of Coins”, “Queen of Hearts”, et cetera). The overall mood created by this design choice is really quite unique in the game. I think it may be my favorite town in the game, at least partially because of the juxtaposition they create in it: it is a two-tiered system. There is no middle class, you are either wealthy, or dirt poor. There is a certain amount of irony in binary socioeconomic classes that is interesting to observe, even in a fictional setting.

I’m going to address the section on the monsters they designed separately, because I would like to accompany my writing with some attempts of my own based on their work. Suffice it to say, they are well crafted and interesting, doing an excellent job of reasonably depicting what various beasts of legend should look like. Instead, I’m going to close this annotation by talking about airships.

Airships are a central, recurring theme in every Final Fantasy game, one of a very few recurring things. (Others include “chocobos”, large chicken-like birds that you can ride like a horse, and some character in the game named “Cid”.) It should be noted that no two Final Fantasy games take place in the same world… the theory goes that each Final Fantasy is the final world-affecting story of a given story universe. Airships have been in every single Final Fantasy game since the very first back in 1987 on the original Nintendo Entertainment System. That said, they have never been as ornate, detailed, or well thought out as they are in Final Fantasy IX (that includes games after IX).

Put simply, the airships in Final Fantasy IX are beautiful. They are massive and ponderous, and take on attributes of both sailing ships and fish (but not airplanes). In particular, the “Prima Vista”, a theater ship. It is called a theater ship because it in fact houses a stage on the aft of the ship. It is ornate and festive, designed with the need to house (and hide) the band and the various props and set pieces that might be needed during a performance. It is a delight to look at, pure and simple, physics of such a contraption be damned.

Truly, this book is a real treat for anyone interested in the art that goes into game design. The artwork itself is delightful, and the amount of information that can be gleaned from it is remarkable. While I would certainly not suggest purchasing it for the $85 a used edition is currently going for, I would definitely recommend finding a copy to borrow from somewhere to anyone interested in such a field. I said it earlier in this piece, and I’ll say it again: I would LOVE to see them turn this into a series of art collections, for the rest of the Final Fantasy series and other games as well.

Birlew, Dan. The Art of Final Fantasy IX. Indianapolis: Brady Publishing, 2000.

Annotation: Drawing As A Sacred Activity

Trying to find my own balance with the connection between spirituality and art has taken me to a number of books, not the least of which would be The Artist’s Way, and Drawing on the Right Side of the Brain, neither of which I am directly talking about here (which is good, because I have not yet finished either of those books). It also introduced me rather directly to a book by Heather C. Williams called Drawing as a Sacred Activity.

It isn’t exactly a new concept: using art as a form of therapy has a lot of history behind it. But then, the issue for me has never been an ignorance of the merits of art. My issue has always been (and continues to be) getting past my internal censor to allow myself to DO the art. I do not have the technical ability right now to be able to create what appears in my mind’s eye, not as I would like it to be. Because of this, I am extremely critical of my own work, and allow myself to become paralyzed by this self deprecation. Which leads me to the blurb on the back of the book:

…many people are not encouraged to embrace their creativity. So they quietly shut down that part of their inner lives. Even people who learn to embrace their creativity may find themselves blocked by past emotions. Heather Williams has developed playful yet profound exercises to teach not only the technical but also the emotional skills that artists and nonartists alike need to create and heal their lives. (Back Cover)

Help me get past my past emotions and help me get back in touch with my creativity? Sounds good to me! It was this blurb on the back cover that got me to check the book out of the library. At worst it would be hokey, and I could lampoon it in my annotation. Instead, I was impressed with the honesty of her writing, and found that her advice genuinely made sense. While I have not managed to put much of it into practice, I have every intention to do so.

A good deal of the book is spent doing exercises, and ways to interpret those exercises. They start out very simply, with drawing basic lines, then moving onto doors and windows, then tables, chairs, and finally moving on to clothing and living things (trees, flowers, et cetera). She also recommends drawing with your non-dominant hand for a while, particularly in free-drawing, because it taps distinctly different parts of the brain, parts that often end up being tied to emotional response and memory. It is through this non-dominant drawing that we can often finally come to terms with things that have been blocking us for years. I definitely plan to work on this more, in the hopes that I can finally get past whatever it is that is keeping me trapped in the sentiment that my artistic ability is no better than a third-graders, no matter how good or bad it actually is. (In some ways it is more annoying to those around me than it is to myself. I merely trash my own work, which is an established routine for me at this point… those around me, though, are left confused and exasperated as to why I’m so hard on my work.)

I found her chapter on drawing animals far more interesting on an intellectual level than I did on a technical level. Her opinion (and I tend to agree) is that animals are an excellent way to learn to draw compassionately, which is more in tune with your own emotional well being. Animals (especially pets like dogs and cats) love unconditionally, and do not hide behind false pretenses. They will behave in exactly the way that most suits them at any given time, regardless of who is watching. This really struck a chord, because that is what I seek in my close relationships: an ability to behave exactly as I choose, without fear of judgment. I can be as goofy or relaxed as I’d like, without fear of reprisal. I can think of nothing that makes me love as absolutely and be as unconditionally happy as having that feeling with someone else. THAT, to me, is one of the core essences of love.

I’d say the biggest thing that I learned from this book is that a drawing doesn’t have to be technically perfect to be good, as long as it is emotionally honest. The corollary to that is that not every piece I draw must be technically good in order to not be a failure. There are some very childish, simplistic drawings in this book (admittedly, most of them were done with the artist’s non-dominant hand), but they still succeed in their goal: to honestly convey the artist’s feelings.

If the spoken and written word is the way that our thinking mind communicates, then the visual image is the way our emotional mind expresses itself. That may be an over generalization (where, for instance, does music fall in that range? It is an imperfect analogy at best), but it does convey what I am trying to say. I look forward to putting this (and what I learn from other books) into practice, and perhaps, finally, become comfortable with my own creativity.

I was a bit skeptical when I started the book, but now that it is finished, I am glad I took the time to read it. Anything even brushing up against the spiritual runs a strong risk (in my opinion) of being hokey rubbish, so discovering that I had not wasted my time with this one is really rewarding. I would definitely recommend it to anyone in a similar position to me.

Williams, Heather C. Drawing As A Sacred Activity. Novato: New World Press, 2002.

Annotation: The Dream Hunters

Everyone has someone that they look up to. Someone who so excels in a given field that you can’t help but wish there was a machine that could transfer talent like an infusion of blood. As far as I’m concerned, in the field of drawing and illustration, that person would be Yoshitaka Amano. He has an ethereal yet detailed way of drawing that I envy, creating some of my favorite images. I first became aware of his work from his character design work for Final Fantasy VI (Final Fantasy 3 in the US), which was incorporated into the manual. It immediately drew me in and influenced my perception of the world created within the game in a way that I had not experienced with other games or illustrations. For lack of better description, Amano’s work is like looking through the eyes of an Efreet, Djinn, or Genie: a magical overlay to a very real world. A recent collaboration between Amano and author Neil Gaiman continues this trend, in the most delightful way possible.

The Dream Hunters is a supplementary story that takes place under the aegis of Neil Gaiman’s Sandman series of comics and graphic novels. While considered a graphic novel, it is not done in the traditional “comic” style, but rather is written as a prose story, with a full page illustration for each page of text. The story itself is a retelling of an old Japanese myth about a monk and a fox, and the relationship that develops between them. Amano manages to capture the mood and magical, dreamlike nature of the story in a fashion that seems exactly and absolutely the correct way, and the very notion of it being illustrated in any other way would be intrinsically inaccurate and wrong.

That’s not to say that Amano’s style is the answer to everything. Other styles have their own merit of their own accord; it just so happens that in these circumstance, his style works well with the piece. It is a style that is most suited to the fantastic, the mystical, and the spiritual (really, aren’t these the same thing?), which is very much the nature of The Dream Hunters. I suppose what I am trying to say by this is that I am not claiming that Amano is the greatest artist of all time, that I would not elevate him above other masters (such as Da Vinci), but I WOULD place him in that same master category, and his particular style is one that I would like to adopt in my own work. I’m not sure if that notion is in some way silly or hypocritical to my belief that an individuals particular artistic style is at least partially developed through their personality, but I would certainly like to believe that it is not contradictory to include the desire to incorporate a particular style into your own work as well. (There is some credence to this, in my opinion, based on my observation of artists such as Fred Gallagher, who blends japanese manga style with american animation influences to create a style that is uniquely his own. You can see what I mean in his online manga comic, http://www.megatokyo.com.)

While I enjoyed the entire book, there were some pieces that particularly leapt out at me. One that immediately comes to mind is the cover itself. The particular edition I have (there are several variations) is a metallic gold background, with the Sandman (very pale skin, black hair, black clothing, wrapped in a cloak) in the center of the image with a full moon in the background. Flowers are growing out of his cloak, and a raven is perched on his shoulder. Various creatures (a serpent, a fox, and several baku — dream eaters from japanese mythology) are faint in the background. Immediately in front of the Sandman is a beautiful woman, prone, floating/falling in the air (her clothing is draped downward as if she were floating or being carried, but her hair is pulled forward as if she were falling from a great height… the physics of a dream world is a marvelous thing). The overall composition is very direct and appealing.

Another piece I particularly enjoyed was about two thirds of the way through the book, when the monk travels to the King of Dreams (the Sandman), and is stopped at the door by an itsumade, which is a mythical beast loosely akin to a gryphon: “a monstrous bird, with a head like a lion’s, sharp teeth, a snake’s tail, and huge wings.” (90) Amano’s depiction of this creature was remarkable, both in the size and scope of the creature compared to the dimunitive monk, and in the blending of its traits into a believable creature. It literally fills the page with swirling color and shape, evoking wonderment at getting to see such a beast.

The final image I’d like to point out in particular is also somewhat epic in scope. It is when the fox meets the King of Dreams for the first time, where the Sandman takes the form of a giant black fox, who speaks to her from the top of a mountain. The image is very dark, yet still detailed, and does a masterful job at depicting just how much the fox is dwarfed by her surroundings.

Overall, I greatly enjoyed this book, and would happily recommend it to anyone, both for the art and for the story. Neil and Yoshitaka put together a fantastic piece of work, and I look forward to seeing more (in the afterword, Amano mentions that this is just the beginning of his plans with Gaiman… the notion of another collaboration is more than enough to make me giddy with anticipation). I intend to continue to examine Yoshitaka Amano’s work during this semester, in the hopes of learning a bit about how he achieves what he does in his work.

Gaiman, Neil; Amano, Yoshitaka. The Sandman: The Dream Hunters. New York: DC Comics, 1999.

Annotation: Dhalgren

There are some books out there that are uniquely capable of immersing you into their world, in every sense. The number of books that can actually manage to do this is surprisingly small, in my experience, taking up only a small percentage of that selection of books that you might, on any given day, consider “good”, “worthwhile”, or “thought-provoking”. We’re not talking about good books here, we’re not talking about books that make you sit in some coffee shop and ponder the meaning of life. We (by which I mean, “I”) are talking about books that take hold of your entire sense of awareness, and direct it elsewhere. Books that make you abundantly aware and appreciative of the vagaries and nature of being a human. They ignore the romanticized notion of Man and instead shows them as they are, warts, grunts, pains, insecurities and all (and in the process becomes romantic itself). With an opening quote of “You have confused the true and the real.” (George Stanley/In Conversation) before even the table of contents setting the mood for the rest of the book, I would definitely say that Dhalgren is one of these books. For lack of a better term, (bearing in mind that opening comment) it is a remarkably HONEST book.

I’ve read two editions of Dhalgren. The first contained a fascinating if dry introduction by Frederick Pohl, whose name has also been attached to a writing award for which Dhalgren is a recipient. Alas, I lent that copy to a friend back in 1998, and have yet to see it again. Rather than go without, I went out and picked up a new copy of the rereleased novel. This one contains a rather interesting introduction by William Gibson of Neuromancer fame. What particularly struck me about his introduction is that it felt very much as if the introduction was written immediately after reading the book again, leaving Gibson still immersed in that peculiar outlook and train of thought that Dhalgren seems so eminently good at creating. This was rather gratifying, as it made it more apparent that it is NOT just me that becomes so affected by this book.

At the risk of letting my metaphor careen out of control and butcher my train of thought, these introductions act very much like an appetizer before a substantial meal. The type and flavor of the appetizer very much influences what nuances you pull out of the subsequent main course. I certainly find this to hold true very much in this case: I pull significantly different parts out of the first chapter especially, depending on which introduction preceded it. Mind you, this is entirely separate from the various aspects of the story (and structure of the story) that I continue to pick up each time I reread it. My interpretations of the nature of the relationships between different characters (the protagonist, Kid, and his interactions with the surrounding people, as well as the nature of relationships between these peripheral characters themselves) shift wildly between readings, with some relationships becoming more vivid in my mind while others become vague, hazy.

The first few times I read Dhalgren, I felt that it had no real structure, that its structure was as amorphous and chaotic as the city the story takes place in. I then came to the conclusion that perhaps it is not so chaotic, so much as an elliptical spiral, coming back to things that have happened before in unexpected ways, continuing to go farther and farther out. I’m beginning to think that the true nature of the story structure is in fact something in between. That it IS elliptical, but not as precise as a smooth orbit, but rather tumult in a pattern, like the arms of a hurricane. Further, the city’s landscape changes according to the acts of the observer. On Kid’s first night in town, he comes off the bridge and proceeds to meet someone on the roof a building. Despite having walked for no more than 15 minutes, he can no longer see the bridge or the waterfront from the roof. Later on in the book, on that same rooftop, the bridge looms nearby. This discrepancy (if you wanted to call it that) is by intent, however. The bridge symbolizes the exit leading to the outside world, and as previously stated, the landscape adjusts according to the acts or needs of the observer.

What acts or needs would cause Kid to need to leave? Especially since he doesn’t leave, nor even really considers it for more than half a second? One of his friends is leaving at that point, but the importance of that particular action is largely irrelevant, and could have just as easily been avoided. In my eyes from this latest reading, I would say the bridge serves as a metaphor at that point of bringing himself back to reality if only for a moment, and the city itself is a metaphor for the descent into madness. Kid had just lost several days, and the trip to the bridge serves as a re-acknowledgment of reality. While he continues to lose time and remains in the city, it is at this point that he accepts it and no longer lets it bother him.

The writing style for Dhalgren changes for each major “chapter” of the book (there are seven of these chapters). Sometimes the changes are subtle (for instance chapters 3, 4, and 5 are all very similar, and really only change in narrative emphasis), and in others the changes are significant and jarring (in the first chapter, each section opens with a narrative dialogue that leads into Kid’s next action, but has no relation to what else is happening in the story). The most jarring and unique chapter is the final chapter: “The Anathemata: a plague journal.” Over the course of the book, Kid discovers a notebook that is someone’s journal, and uses the unused pages for his own writing. The last chapter of the book is written as if it were a portion of that journal. It is decidedly nonlinear: true to character, he writes where there is space, not necessarily where it makes sense, so an entry might start on one page, and get continued four pages further along. There are even little blurbs of writing in the margins — wherever he could find to write. There are misspellings, crossed out words (crossed out paragraphs!). It is blunt and honest and disturbing in subject matter in a way that makes you realize just how refined and separated the rest of the book is in comparison (the rest of the book in comparison to other literature already was pushing boundaries).

The first time I read Dhalgren, I hated the last chapter. I found it a disappointment, I found it a pain in the ass to read, and it simply made no sense. The second time I read the book, I didn’t even bother with the final chapter. It wasn’t until the third or fourth time I read it that I began to appreciate what was being done with the final chapter (my own writing having grown in that intervening time). It continues to be an extremely disturbing piece of writing. Possibly the most disturbing I’ve ever read, anywhere. Thinking about it as I write this, I think that perhaps the reason I like the book so much, and the reason the book has so much effect on me, is BECAUSE it challenges me at every level. I like it because it is disturbing.

Delany, Samuel R. Dhalgren. Wesleyan University Press.