Blog Lifecycle

  • Blogger creates blog.
  • A huge flurry of initial posts ensues. Blogger describes such mundane topics as taking his family to McDonald’s.
  • Blogger realizes that perhaps the rest of the world isn’t so interested in his musings on McDonald’s.
  • Posting frequency drops off.
  • A last post or two.
  • Blog goes into hiatus.
  • […]

  • After some time away, blogger returns with a few posts.

(A Brief Return at Philsteinmeyer.com)

Welcome back, Phil.

I’ve had seven heart attacks… all imagined.

I’m not sure how long I’m going to make this post, but I did feel like it was time I gave a general update about what’s happening in my life. The short of it is that I’m at a crossroads, and it’s coming time to make a decision on what path I’m going to take.

Let me explain. As I’m sure the past string of blogposts have made abundantly clear, my job hunting has proven to have less than stellar results, leaving me out of school and unemployed for the past six months. As those of you who’ve been in extended periods of unemployment before are aware, this has been a major source of stress and frustration in my life, and a drain on my finances, which exacerbates the stress. (So I end up talking about it a lot.)

So this lack of success in finding employment has caused me to stop and take stock of what exactly it is that I’m trying to do. I mean, other than get a job because I need the money. What sort of job am I really looking for? The theory goes that I should arguably be looking for something that leads down my chosen career path… which is what, exactly? It’s currently up in the air. I could continue to pursue a career in game design and development. It can be a lucrative and rewarding career (sometimes even both), though even from my peripheral position, it is by no means a bed of roses (what is?).

The other idea that continues to come up in my thoughts again and again is the idea of finding something I can do to pay the bills four days a week, and spend the other three days writing, and pursuing a career of it. There are thousands of people trying to do just this, and it’s not exactly an easy path, with any sort of assurance of financial stability. That said, I keep on coming back to it, and have for years. I come to it, tell myself that there are other things I should focus on first, and table it. Well, maybe it’s time to not table it, but really go forward with it. That’s the crossroads… game design, or writing. There’s no reason I couldn’t switch gears later, or even (arguably) do both, but I feel like I should focus on ONE for right now, if only so I can feel like I have a bit of direction here.

Progress (or the illusion of it) is important for your sanity, I’ve found. I spent most of October in various states of isolation and seclusion, which in hindsight wasn’t the brightest move on my part. Just before starting my seclusion, I got some unneeded drama laid on my head, and all that time with nothing by my own head to live with did some serious damage. A lot of the work I’ve done over the past few years to improve some of my issues (slightly OCD, history of severe depression) has been washed away, and it’s definitely proving an uphill battle to get back to a good spot mentally and emotionally.

I’m heading south in a few days, which I’m hoping will restore some of my equilibrium. I’m heading to DC for a few days, and then will be continuing further south, until I reach… well, who knows. I’m not entirely sure when I’m heading back north. I may end up camping in the Keys for a while — I have a laptop, there’s no reason I can’t work on things while I’m gone, and no reason I can’t continue to send out resumes via coffee shops and other free wireless places down the seaboard. I’ve been going stircrazy looking for an excuse to travel, and this is as good a reason as any.

For the record, I’m not getting a Wii. I’m not getting a PS3. I’m sure they’re very good systems, and sooner or later, I’m sure I’ll make the investment. I’d certainly LIKE to, but it simply doesn’t make sense for right now. Maybe once the holiday crazes die down, and I have a job to pay for it. Best wishes to those of you who are getting them, hope they’re as fun as the hype says.

At this point, I’m kind of bouncing around in terms of topics. I had a more cohesive thought for this when I started it, but a series of variables are making that cohesion highly unlikely. There are so many things I want to say, and I don’t know when I’ll get to say them. I do want to say something, though: Thank you.

I mean it.  To each of you reading this, whether we’ve known each other for years, or have never formally met, lurkers and posters both.  For simply giving enough of a damn to come here and read, I want to thank you.  Whether you’ve just passed through, or gone back to the beginning and read it all, it means something intangible but important.  It says that even the small voice is valuable, even the personal is important, and even strangers can share common bonds.  So… yeah.  Thank you.  Thanks for reading.  Thanks for caring, even a little.  I’ll do my best to make that care well deserved.

Heat Vision

It’s unbelievably hot in my room right now, and there’s nothing to be done about it. All my computers are off except the laptop, the lights are out, the window is open and still the heat is akin to a sauna, only one you don’t have the option to walk away from. It makes me wonder how people further south deal with this, and apart from the snarky response “air conditioning”, I must simply assume we adapt to our environment well enough to not notice this after a while.

I’ve not adapted, however. It’s fucking hot.

This is not the reason I’m writing, however (it would, after all, make more sense to simply close the laptop and try and get some sleep). Frankly, I’m not entirely sure why I’m writing, other than that I feel a need to write some of the things in my head out and see how they sit. The frontmost thought has been revolving around figuring out my immediate and intermediate future. I need a place to live, and a place to work, and frankly if I get the latter, the former will come based on the job. I’ve sent out dozens of resumes to various places all over the world, ranging from design positions (what I really want), to retail computer sales, and everything in between that I could consider myself qualified for that is remotely close to my chosen field. I’ve been sending these resumes out for months at this point, and frankly I’m starting to get a little tired of getting jerked around by companies that won’t even acknowledge I exist, and makes me appreciate quite a lot more the places that even bother with a GFY (“Go Fuck Yourself”, the form letters that politely let you know that the position is no longer available or that you’re no longer considered). This frustration has led me to consider another option: start my own business.

The basic gist of the idea is this: take out a loan (SBA or otherwise) to start an independent software and game development studio. Especially at first, the focus would be on small, targeted, inexpensive apps likely for OS X, while expanding into games (shareware and mods and contract work, and maybe moving into commercial games in future). I’d also work to bring in revenue via web design work and any sort of consulting or contract work I can get, especially at first.

It’s where I want to be in 5 years, the question is whether I’m in a position to do it now. That’s debatable, but even taking my friend Chris’s maxim that the best way to learn is to base your ability to eat on it into consideration, the likelihood of pulling it off isn’t that stellar. (NOT impossible, not even slim! Just also not high.)

Which takes me to my next idea: hide out for a bit and devote the time to getting some REAL writing done. Articles, short stories, and in particular, comic book script and proposals. Once I have some ready, submit them appropriately and see if I can get either some freelance work or better, a full time writing position. I have some strong ideas for comics that I’d like to see done, so I don’t think this is an unreasonable path to take, assuming I can get out of this non-writing rut and back into the habit of writing daily.

The key part to both this idea and the previous one is that they both involve taking some creative/productive responsibility into my own hands. I think an anecdote related to Utah Philips by Fry Pan Jack is the best explanation as to why it’s so appealing:

I learned when I was young that the only true life I had was the life of my brain. But if it’s true the only real life I have is the life of my brain, what sense does it make to hand that brain to somebody for eight hours a day for their particular use on the presumption that at the end of the day they will give it back in an unmutilated condition?

I’ve found ways to minimize the hoop jumping by going to alternative schools, and it would seem a shame to take that experience and throw it away by diving headfirst into the hoop filled corporate culture — there must be another way that still keeps me fed, housed, and clothed, and by damn I mean to find it!

Virtual Home

This may perhaps be a post better suited for my other blog, but for some reason, I felt it better suited to talk in this one about the notion of virtual spaces as a home, which is a topic recently touched upon over at Terra Nova in Bonnie Ruberg’s recent post: Grounded in Virtual Spaces. Her post broaches the topic that in many ways, blogs serve as a surrogate home on the internet.

But what exactly is “home”? Several Native American tribes believe that home is where you are born (in a geographical sense — I somehow doubt they were referring to the hospital room specifically), and that there is a spiritual connection tied to that area from then onward. This doesn’t mean you have to live there your whole life, but it will still have an effect on you in often subtle ways. Personally, I’m a big fan of this idea, and feel it works well to define a virtual home as well. Blogs (whether it’s a myspace page, friendster, facebook, blogger, or a stand alone site like this one) are often our first real forays into being a creator or participant in the virtual arena. It provides an anchor point where they are free to express themselves however they want (to let their guards down, figuratively speaking). People may move on or away from these blogs or pages, but their time spent with their own space to create and express themselves will continue to have an effect on them throughout their other endeavors.

Forums, however, serve a complementary but separate role, more similar to third spaces (Bowling alleys, pubs, places people gather that are neither home nor work), where it is a peer gathering of people collaborating to form a dialogue. It does not qualify as a home, per se, in that no matter how freeform the structure of the forum is, it is still ultimately governed by someone else. We may even end up spending more time in that third space than we do in our homes (even more true on the internet, where “home” serves as a place to toss links and thoughts before heading back out into browsing, with only the occasional extended period spent cleaning up or redesigning the site), but that does not alter the distinction between the two spaces.

I’m not really going anywhere with this in revelatory terms, but I did want to share. I may expand it later.

On Games

I don’t usually talk much about games on my blog, but this just needed to be said: Sony dropped the ball. Let’s look at the facts:

  • their “new, innovative” controller is a ripoff of the Nintendo Wii that from reports coming in from the press conference indicate doesn’t work as well (namely that the demonstrator was flailing about in order to use it, and looked incredibly uncomfortable holding it)
  • The price is $499 and $599 respectively for the two versions of the system, which is fully $200 more than the core and full versions of the Xbox 360, and up to three times as much as the Wii is speculated to cost (we’ll find out how much soon, their press conference is… tomorrow I think).
  • their “core” version lacks memory card support, HDMI, wifi, and the hard drive is 20gb (a third the size of the full version). Considering their vaunted 1080p claims, it’s pretty absurd that some of their systems will be physically incapable of supporting it.

I’ve seen live PS3 footage, and it really does look spectacular. I really wish I could get excited about it. There are even some exclusive games for it that I’d really LIKE to play. It’s just not going to happen. Maybe in a year or two when the price has gone down a few times.

GDC 2006 Confirmed

I’ve just completed making arrangements to attend the Game Developer’s Conference 2006. This is not an inexpensive trip by any means… between the conference itself, airfare, and hotel fees, I am already looking at well over $3000. That said, the potential opportunities and contacts I can make while there are invaluable, so I don’t feel bad about, just… drained, financially speaking.

For those who might want to know:
I fly into San Jose on Friday, March 17th a little after 5pm. I’ll be staying at the San Jose Doubletree from then until Monday, March 27th, when I fly back east. I’ll be busy with tutorials and the conference from 10am to 6pm Monday through Friday, but my time before and after is free, and I’d love to see people.

I’m both excited and nervous as hell about this. And most things, lately.

Offhanded Rambling

I haven’t really just rambled about things in a while, which is sort of a shame, as I do find it remarkably cathartic and useful in recharging my creative batteries, so to speak. Lately, all it seems like I’m doing is just giving quick updates about what’s happening in my life, without much in the way of me in the process. Sometimes, I’m afraid that I’ve forgotten how. I’ve been reading a lot lately (and even then, not as much as I should; I really ought to just sit down and cram a few more books into me over the next week or two), including quite a few blogs mostly talking aobut game design, development, the gaming industry, and game related politics. (A quick segue: as most of you are aware, I am adamantly opposed to government legislature that restricts any civil right, no matter the reason. Needless to say, I am furious over FEPA. Regardless of the current trend, I stand by my belief that we were not meant to be governed by a nanny state, and will be once again writing my congressmen saying as much. Seque addressed; back to the topic.)

Games have been a major part of my life for quite few years at this point, and in a lot of ways it’s been great to have an excuse to immerse myself in the subject. That said, it is a large and daunting topic, and more than once in the past two months, I’ve felt somewhat overwhelmed by the amount of material to not only read and internalize, but also then reflect upon and write about it in time for my monthly due dates. While I’m sure that personal factors have a major role in how scattered I’ve been with it all, that is ultimately an excuse that does nothing for very real deadlines and very real concerns over worth and hireability in the post-graduate world. The last thing I want to do is bullshit my way through this semester and come out of it feeling lackluster over my abilities and value to potential employers. I am well aware that I am overly critical of my own knowledge and abilities, but that doesn’t stop me from feeling like I should be doing better.

I’ve been hashing out a few game ideas, and hopefully I will be in a position by the end of the semester to take some of these ideas and bring Critical Games into the development realm (this is, and always has been, my long term goal). This would involve certain things going very right in terms of securing capital (among other things), which while I’m confident CAN be pulled off, still involves a good deal of luck and being in the right place at the right time. The first step is to do well this semester. The second step is to make a good impression at the Game Developer’s Conference this spring (still haven’t received word over getting trust funding to attend that… more prodding may be needed). Third step is to secure funding (I have some assets now, and potentially more coming in the following months, but let’s face it, starting a development company isn’t cheap, even assuming you are able to hire developers for equity). I have some ideas on what to do about the hiring/funding part, not the least of which involves giving developers “points” in each game in a similar fashion to how movies are handled, rather than equity in the company itself; unless it’s a best seller with a great contract with the publisher, development houses tend not to really make much of a profit (and often fold), so equity in one can be a hard sell.

Shifting back toward an academic bent for a moment, I’ve been thinking a lot about how I’m going to organize my final product. I know what the product will be (a collection of essays about games), but now comes the challenge of writing those essays in a cogent, cohesive manner and in a fashion that really addresses my core topic (games as literature and art). My writing feels rushed (because it is) and scattered (also because it is), as I’ve been addressing whatever topics strike me as wanting or needing to be talked about. While that’s fine for a blog, I need to be a bit more collected for my study. Ideally, I’ll wake up tomorrow, feel rested and whole, and start pounding through books and essays like a man possessed.

Instead, I’ve been an insomniac, not being able to sleep before 3, 4, 5am. Not for lack of trying, I just haven’t been able to pull it off. I’ve also been painfully aware of a feeling broken, incomplete for the past week or two. This isn’t surprising; when the marriage abruptly fell apart back in April, I was put on a fairly high dosage of a powerful anti-depressant (20mg Lexapro, for the curious), which I only recently got off, so it’s entirely possible that the “broken”, “scattered” feeling is attributable to withdrawal symptoms. This certainly adds an extra challenge to the semester, but I’ll simply have to learn to cope; I have no wish to be on anti-depressants any longer than I have to. Besides, if I can get organized and pull out a great semester through all that, I can get through anything, right?

One step at a time: I’m in the second to smallest bedroom in the house (the smallest that’s being used as a bedroom), and have arguably the most “stuff” to try and find a place for. This has proven to be an interesting adventure to deal with, though hopefully I’ve finally come to a final solution this weekend with the delivery of a wardrobe (the room has no closet), so I can stop living out of a suitcase, and a bookshelf, so I can finally empty out and get rid of the pile of boxes of books that are scattered around the room. This is more important for me than you might think: for me, a clean room is a clean mind; organizing my room is a meditation that helps me organize my thoughts for writing. (As those who’ve lived with me in the past can attest, you’ll never see my office cleaner than when a school packet is due.) I haven’t been able to organize my room because I simply haven’t had anywhere to put anything.

I suppose it’s dichotomous that I talk about these personal issues in the same post that I talk about ideas for handling game development, but I’ll let you in a little secret; that’s simply how I am. I feel embarassed talking about myself and my personal problems, I hate doing it, but still feel the need to get it out, and feel better after I’ve done it. Talking about impersonal things is my shield from my personal self, and it’s where I go to hide after exposing myself and to build up the courage to expose myself again. I’ve been cognizant that this is what I’m doing for a long long time, but I haven’t ever really sat down and explained this before. My apologies if this frustrates anyone; I doubt it will change any time soon. I suppose i could just separate the personal and the impersonal into separate posts, but that’s kind of opposite to my whole writing philosophy, on several levels: it breaks the flow of writing; I rarely (if ever) write drafts, so what you see is raw and usually written in a single sitting. (You wouldn’t believe how fucking nuts it drove me writing my online communities essay, since it was too long to do in one, or even two sittings… this is also my biggest hinderance in actually writing a novel, or anything longer than a short story. I don’t care about the personal/impersonal thing, but THIS is something I want to change, ASAP).

I know a lot of people who read this blog have commented in the past that I tend to write long, dense posts, and that makes it work to read. In consideration for those people, I should probably end it here. Those that read it in syndication on LiveJournal also probably don’t appreciate the giant swarms of text filling their friends page, either. But who knows, maybe they do.

It’s remarkable how quickly I’ve been rebuilding frustration with Avatar. I’ve been back for a few months at most, and I’m already feeling disillusioned and disappointed over the interaction between staff and players, communication on all levels, and the direction of development. Core principles of game design (as delineated from social design, which also has issues going on) are not being considered or implemented. (An immediate example, without giving out specifics, is a failure to balance playability of all user-accessible content; while varying levels of challenge is expected and desired, awareness of the outer limits of playability should always be kept in mind and addressed.) Maybe it’s tied to the withdrawal again, maybe not, but I am getting very close to my threshold about this, and increasingly interested in finding a way to incorporate designing a new MUD into my study (this isn’t much of a stretch; while implementing it would require more time than I have, establishing a roadmap/design document using a type of game I am already extremely familiar with isn’t much of a stretch to include at all).

I hate ending things, especially on a sour note like griping about a game I’ve been involved with for nearly a decade, but there it is. I’m just not sure where else I could take it from here, and don’t really have anything else I want to say right now… leave it to a stress-point to kill a perfectly good ramble.

On Everything

I actually wrote a post since the last, but it was unexpectedly lost in an absentminded reboot.

My friend Adam has his site back up. Much randomness, just as a heads up for those that used to read it. Also, the non-profit my friend Mike has been working on for the past few months now has a site up over at http://www.highlandeducationalcenter.com. Another site worth noting is The Gizmo Project, which is another VoIP/SIP netphone system that’s pretty slick. Crossplatform and a halfway decent interface for once. I’m TheNadreck or 1-747-627-6040 on it.

School is going slowly but steadily. I pounded through Raph Koster’s A Theory of Fun the other day, and really enjoyed it. I think he had some really interesting insights into the nature of game design; I also completely agree with him that the state of story writing within the games industry is by and large at the level of high school. There’s vast room to improve, but i’ll be writing more in depth about that in another post over at my other site real soon now. I’ve also been actively reading a pretty good array of design blogs, notably TerraNova, Video Game Media Watch, Greg Costikyan’s blog, and of course GamaSutra.

Something really interesting and worth reading that was recently posted over at GamaSutra was Eric Zimmerman’s A Game Developer’s Bill of Rights. Again, more insight on that soon over at Critical Games. One last school related tidbit before I move on: the author of one of the books on my bibliography dropped me a line on here a little while ago, which I think is awesome… just goes to show how interconnected the internet is, even if only through Google. Marcus, if you’re reading, I’ll definitely be talking to you later! Online social engineering and communication is a topic near and dear to my heart above and beyond this particular semester.

My relationship with Erica is going smashingly; she’s simply fabulous, and I hope things continue to grow for a long time to come. I’ve been spending most of my weekends down there with her, watching movies and just in general spending time with her. It was kind of weird not going down this past weekend, but it being Thanksgiving, she was in NY with her family anyway. One of these trips, I’ll need to actually get ahold of the family I have down in Rhode Island.

In Vermont, things are going well. We’re all pretty well settled into the house in Montpelier. Good music, good food, interesting conversations… and I heat my room entirely with my computers. Uri and I have been MUDding a fair bit on AvatarMUD, as he’s been making a push to finally Lord (8 years after he started… looks like it should be doable by before Christmas, as he’s finally big enough to really pound through the levels). It’s been interesting, because playing has gotten me back into the MUD in general, after a long hiatus as a staff member. I’ve been active and visible quite a bit, helping with basic sundry stuff (lost passwords, setting altofs, helping with corpse retrievals for linkdead characters, et cetera), and also finally finished one of the areas I started 3 years ago. I’ve also been playing some of the new classes that have gone in since I last really played, like Paladin, and Fusilier.

I still want to write my own MUD, though. That’s on the backburner until I get more programming under my belt, however, since I want to write from scratch (the point isn’t to make the same mud with different content, the point is to do something unique within the genre).

Things have started to settle into something resembling a routine at this point, so hopefully I’ll be able to get back into writing regularly again. I guess time will tell.

Improve Thyself

I’m back home now, freshly and officially divorced. Freya is adjusting well to her new home. Maybe it’s just shellshock, but I feel pretty resolved, finally… the actual divorce (all 5 minutes of it) seemed to bring a certain amount of closure, which is appreciated. Despite all the stress and tension over the past few months, Mickey and I managed to part friends, and I wish her the best with her life.

As for me, I’m on a bit of a self-improvement kick. I’ve hung out with usual crowd the past two nights (since I got back), and I’m just not feeling like I’m fitting in, and I’m kind of ready to get into a more productive mode. Even girl watching isn’t all that appealing right now. I just want to dive into all the things I’ve wanted to do, but didn’t for various reasons. I purchased my books for the upcoming semester yesterday from Amazon, and I’m looking forward to jumping head first into the topic. I also went over to Borders today and ended up picking up O’Reilly’s Learning Java, and Killer Game Programming for Java, plus a collection of Kanji Cards and a introduction to Japanese course (book and 8 discs).

I’m looking into the possibility of auditing a programming course at Dartmouth… I need to talk to Admissions tomorrow about what the process will be to do it. I’m also looking into taking ballroom dance classes with my friend Liz. I definitely need to haul ass on these, since the Dartmouth semester starts soon and dance classes start the 22nd.

The last time I felt like this was three years ago.

In other news, the more I read about the next generation consoles, the more I want to develop for the Nintendo Revolution. Here are a few reasons why. On a related note, I’m currently working on building a backlog of essays for Critical Games, and will be reviving the site once I get a few weeks ahead (I want to post an essay a week, and want at least a month’s buffer).