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	<title>Comments on: Six Months Silent</title>
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	<link>http://nadreck.criticalgames.com/2009/06/29/six-months-silent/</link>
	<description>Wandering as a Heuristic</description>
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		<title>By: Kimberly</title>
		<link>http://nadreck.criticalgames.com/2009/06/29/six-months-silent/comment-page-1/#comment-365</link>
		<dc:creator>Kimberly</dc:creator>
		<pubDate>Tue, 07 Jul 2009 19:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://nadreck.criticalgames.com/?p=1295#comment-365</guid>
		<description>Great to see a new post! 

I can really relate to your troubles with motivation and I agree that what gives me the best motivation is knowing that I have a responsibility to at least one other person, that my time and effort will be valued by that person. 

For my career interests though - mostly film/video work right now - I don&#039;t really have anyone else pushing me to get work done. So to be diligent, my current strategy - since I need to make a demo reel before I can promote myself for paid work - is to offer to do promos for non-profits. I guess non-coincidentally, I have been committing to projects that have deadlines, most recently a promo for a play that has it&#039;s 3 week run starting this weekend, so that I have to get it done or else let myself and that person I made a promise to down. Being a person that likes a lot of time to get something done, the challenge of  having to work faster than I would prefer has been good for me and I am finding that it&#039;s slowly helping me procrastinate less.

Hope you find that helpful in some way. 

I look forward to your future writings :)</description>
		<content:encoded><![CDATA[<p>Great to see a new post! </p>
<p>I can really relate to your troubles with motivation and I agree that what gives me the best motivation is knowing that I have a responsibility to at least one other person, that my time and effort will be valued by that person. </p>
<p>For my career interests though &#8211; mostly film/video work right now &#8211; I don&#8217;t really have anyone else pushing me to get work done. So to be diligent, my current strategy &#8211; since I need to make a demo reel before I can promote myself for paid work &#8211; is to offer to do promos for non-profits. I guess non-coincidentally, I have been committing to projects that have deadlines, most recently a promo for a play that has it&#8217;s 3 week run starting this weekend, so that I have to get it done or else let myself and that person I made a promise to down. Being a person that likes a lot of time to get something done, the challenge of  having to work faster than I would prefer has been good for me and I am finding that it&#8217;s slowly helping me procrastinate less.</p>
<p>Hope you find that helpful in some way. </p>
<p>I look forward to your future writings :)</p>
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		<title>By: Tim</title>
		<link>http://nadreck.criticalgames.com/2009/06/29/six-months-silent/comment-page-1/#comment-363</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 05 Jul 2009 10:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://nadreck.criticalgames.com/?p=1295#comment-363</guid>
		<description>I agree with what you said, good sir!  Very much so.  I have a similar mentality, as you know.  Speaking of &quot;projects&quot;,  I might have one that I could use your help with and focus on.  Gimme an email if your interested in making a flash game.</description>
		<content:encoded><![CDATA[<p>I agree with what you said, good sir!  Very much so.  I have a similar mentality, as you know.  Speaking of &#8220;projects&#8221;,  I might have one that I could use your help with and focus on.  Gimme an email if your interested in making a flash game.</p>
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		<title>By: Jessica</title>
		<link>http://nadreck.criticalgames.com/2009/06/29/six-months-silent/comment-page-1/#comment-361</link>
		<dc:creator>Jessica</dc:creator>
		<pubDate>Tue, 30 Jun 2009 06:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://nadreck.criticalgames.com/?p=1295#comment-361</guid>
		<description>If you feel that writing will be beneficial to you, then by all means, please do so more often.</description>
		<content:encoded><![CDATA[<p>If you feel that writing will be beneficial to you, then by all means, please do so more often.</p>
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