I just wrote and posted my first essay on Critical Games in months. I wouldn’t say it’s my most scholarly work, but I think I make a few good points and anecdotal observations. (It regards Avatar and MUDs in general within the dicussion of virtual worlds and virtual communities.) It did feel good to get something up there, though. It also reminds me that not every post on there has to be Shakespeare or Hemingway. If I get my point across, then I reckon I’m communicating adequately enough, and shouldn’t sweat it so much.
So, I’ve been doing a fair bit more photography of late (and would like to escalate that even further), and have been thinking pretty heavily about investing in some software to help that process. I’m currently using Photoshop CS2, but it’s not native, and so can be a bit of a pain to use in a number of circumstances (largely relating to all the peripheral foo that accompanies the app… plugins, the updater app, camera raw, Adobe Bridge, etc), and still doesn’t solve a core issue of media management. Some of this would be solved by upgrading to CS3, but realistically, 95%+ of what I do with Photoshop is photographs, so it’s worth my time to at least consider a more targeted solution, since they now exist: Apple Aperture, and Adobe Lightroom. They’re fairly direct competitors, with a remarkably similar feature set, and likely either would work satisfactorily for me. Lightroom has tighter Photoshop integration, Aperture has tighter OS integration (both appealing). They cost the same (or will after April 30th, and I’m not sure if the money I’d be using to buy it will be in by then).
I think I may need to sit down and try out each of them (thankfully they both offer free trials), and decide that way, because ultimately reviews and screenshots don’t cut it — experiencing the workflow and deciding what works best for you is what’s necessary. (The point may be moot if a job doesn’t show up soon, but I am remaining optimistic that this will be the case.)