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	<title>Comments on: Endeavors of Best Intent</title>
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	<link>http://nadreck.criticalgames.com/2006/05/24/endeavors-of-best-intent/</link>
	<description>Wandering as a Heuristic</description>
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		<title>By: stripes</title>
		<link>http://nadreck.criticalgames.com/2006/05/24/endeavors-of-best-intent/comment-page-1/#comment-293</link>
		<dc:creator>stripes</dc:creator>
		<pubDate>Sat, 27 May 2006 06:03:53 +0000</pubDate>
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		<description>Try a smaller game then a mud at first.  Something like battleship maybe.

The Aaron Hillegass book worked for me, so definitely give it a try.   I have also heard good things about &quot;Step into Xcode&quot; (or maybe it was dive in?).

And if you give up on Cocoa, check out Inform for writing text adventures.  Less programmy, but you do at least get to make text adventures.</description>
		<content:encoded><![CDATA[<p>Try a smaller game then a mud at first.  Something like battleship maybe.</p>
<p>The Aaron Hillegass book worked for me, so definitely give it a try.   I have also heard good things about &#8220;Step into Xcode&#8221; (or maybe it was dive in?).</p>
<p>And if you give up on Cocoa, check out Inform for writing text adventures.  Less programmy, but you do at least get to make text adventures.</p>
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		<title>By: Nabil</title>
		<link>http://nadreck.criticalgames.com/2006/05/24/endeavors-of-best-intent/comment-page-1/#comment-292</link>
		<dc:creator>Nabil</dc:creator>
		<pubDate>Thu, 25 May 2006 02:12:03 +0000</pubDate>
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		<description>Hey, thanks a bunch for the advice and well wishes, and welcome to the site.  You&#039;re absolutely right, it makes the most sense to have some projects to work towards, and I&#039;ve got a few that are real doozies if my prior experience is any indication.  Things like writing a role playing game engine, a MUD, and some image redaction software have been high on my list of wants for a while now, and I think once I get some basics under my belt, I think those&#039;ll give me some nice direction to work towards.  :)</description>
		<content:encoded><![CDATA[<p>Hey, thanks a bunch for the advice and well wishes, and welcome to the site.  You&#8217;re absolutely right, it makes the most sense to have some projects to work towards, and I&#8217;ve got a few that are real doozies if my prior experience is any indication.  Things like writing a role playing game engine, a MUD, and some image redaction software have been high on my list of wants for a while now, and I think once I get some basics under my belt, I think those&#8217;ll give me some nice direction to work towards.  :)</p>
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		<title>By: markd2</title>
		<link>http://nadreck.criticalgames.com/2006/05/24/endeavors-of-best-intent/comment-page-1/#comment-291</link>
		<dc:creator>markd2</dc:creator>
		<pubDate>Thu, 25 May 2006 01:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://nadreck.criticalgames.com/?p=348#comment-291</guid>
		<description>Good luck!  I&#039;ve always found having a definite project goal is useful when learning new stuff (especially stuff that doesn&#039;t want to stick!)</description>
		<content:encoded><![CDATA[<p>Good luck!  I&#8217;ve always found having a definite project goal is useful when learning new stuff (especially stuff that doesn&#8217;t want to stick!)</p>
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